NickandBandit Posted June 22, 2022 Share Posted June 22, 2022 I have been looking at creating a batch file to accomplish this, but in the end it really isn't saving me time because I still have to type commands. I feel an MCM is needed to setup a keyboard hotkey, I will probably still spend time to see if I can do it, but it's possible this may be super simple to an experienced modder, Request - With hundreds of mods for environment, I always end up with overlap on new games. Too many plants in certain places,a tree in a building or rock, etc. I have been using the command console to disable and mark for delete to cleanup my game as I venture. This ends up being OCD and tons of time. Mod MCM to setup hotkeys 1) Hotkey to open command console 2) Prompt to have player mouse click item or object to remove 3) mouse click object and run "disable" command 4) prompt to ask whether correct object was removed 5) Hotkey or Y, if correct object was removed, then auto enter "markfordelete" command and close console. 6) Hotkey or N, if wrong object was removed (is easy to select wrong object in clumps of plants, etc.) If N, then enter command "Enable" to restore object and close console Bonus If the Reference ID for all Y objects could be stored in a file for future use, then the cleanup could be done all at once for any future games? I know it's crazy, but I like my world to be the best it can be,,,,why else take the time to have hundreds of mods. haha This is a repost. Apparently I posted the first in Skyrim LE requests which is not what I meant to do. Link to comment Share on other sites More sharing options...
dylbill Posted July 6, 2022 Share Posted July 6, 2022 Hey this looked interesting and wasn't too difficult to do, so I made the mod called Console Deleter. You can find it here: https://www.nexusmods.com/skyrimspecialedition/mods/70830/ It works a little different than you described. Open the console, then hold the hotkey (default left control) and click on an item. It will disable the item and give you a prompt if you want to delete it or not. If declining, enables the object again. If accepting, it will delete the object and by default save it to an external Json file. When installing the mod on a new character, it will automatically delete objects saved to that file. Link to comment Share on other sites More sharing options...
NickandBandit Posted July 6, 2022 Author Share Posted July 6, 2022 Thank you. I hope others find this as useful as I will. Link to comment Share on other sites More sharing options...
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