DMorgado Posted April 27, 2009 Author Share Posted April 27, 2009 The other parts are coming along just fine :) Soon, I'll be needing some help to get it in game, etc. Is anyone relatively experienced on these matters willing to contact me and teach me some stuff? Or some names will be welcome too, and I'll PM Link to comment Share on other sites More sharing options...
manchy69 Posted April 27, 2009 Share Posted April 27, 2009 looks good :thumbsup: Link to comment Share on other sites More sharing options...
SpeedyB64 Posted April 28, 2009 Share Posted April 28, 2009 I really think you should put this on the fallout body, rigging will be a pain if you don't (you could use a custom body but that is very complex and time consuming)In the GECK you can tweak the fallout body,s size height and some other stuff. Link to comment Share on other sites More sharing options...
DMorgado Posted April 28, 2009 Author Share Posted April 28, 2009 Well I'd like to try some stuff first, mainly as an experiment for future stuff. So finding out a working pipeline on how to create a new body with skeleton without loosing the animations is pretty important to me. If I take too long on that or can't do it, I'll do it on the vanilla body Link to comment Share on other sites More sharing options...
w00teh Posted April 28, 2009 Share Posted April 28, 2009 Ye i agree, with the above you should try rigging it onto the original body first otherwise it will be infinitely annoying Link to comment Share on other sites More sharing options...
Justin_Peele Posted April 29, 2009 Share Posted April 29, 2009 Hey, Hate to tell you, but imo it looks way to slik and refined for FO2 Enclave PA. Its missing that typical Fallout "crude mechanics doing highly advanced stuff" flair. Link to comment Share on other sites More sharing options...
Aciel Posted April 29, 2009 Share Posted April 29, 2009 A lot of people keep saying that it's too advanced looking. I disagree; we already have one low-detail model. I also think people forget that those old renders from the game are old. keep up the good work! Link to comment Share on other sites More sharing options...
GWChapman Posted April 30, 2009 Share Posted April 30, 2009 A lot of people keep saying that it's too advanced looking. I disagree; we already have one low-detail model. I also think people forget that those old renders from the game are old. keep up the good work! I completely agree. I think that this is absolutely a beautiful version of the APAMKI/III really can't wait to use this. Link to comment Share on other sites More sharing options...
DMorgado Posted April 30, 2009 Author Share Posted April 30, 2009 Hey, Hate to tell you, but imo it looks way to slik and refined for FO2 Enclave PA. Its missing that typical Fallout "crude mechanics doing highly advanced stuff" flair. How do you mean, care to explain, and show references?Although I do agree that It ain't looking 50's enough (again I'll adress this on the future model), looking at the references from FO2, the Advanced PA didn't have any kind of "crude mechanics). For instance, on the original games on the BoS PA, you can clearly see the rotation joints of the parts and etc. However on the enclave armor, there doesn't seem to be any of that, which led me to assume that they are hidden or beneath the jumpsuit. Keep those kind of critics coming (especially if they are about making stuff more fallouty), even if I don't adress them on this model, I'll probably do it on the next one :) Link to comment Share on other sites More sharing options...
DMorgado Posted May 1, 2009 Author Share Posted May 1, 2009 Update, managed to make the normal projections almost error free yay! Textures will be 2x2048 Now I'm only missing the little helmet gadgets and tubes, the neck, and hands+feet Regarding the Pip Boy, it's possible to integrate it in the armor right? As in I make a new mesh of the arm plate with a hole for the pipboy's screen to show trough Link to comment Share on other sites More sharing options...
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