AciesGecko Posted June 25, 2022 Share Posted June 25, 2022 (edited) Hello, I have an issue that is driving me mad, and I have no idea how to solve.I'm trying to edit some bodies and when trying them in-game, the body is always slightly misaligned.For example:I imported Type4 body into 3dsmax to reduce the breast size. Then I export it to .nif and this is the result: https://i.imgur.com/8C02G7K.jpg You can see the body is misaligned from beck and from the wrists as well.I tried everything I could come up with to fix this, but nothing has been working so far.I use 3dsmax 2016 with nif plugin, but reducing the breasts makes the skin modifier break so I have to copy bone weights again. I checked a hundred times so the weights are identical but the gap still happens. Here's my export settings (I also tried several settings and everything gives me the same result): https://i.imgur.com/847RVaU.png I also tried copying the weights with outfit studio, the body is aligned with the neck and hands on outfit studio, I copy the bone weights, then load into the game, and the result is the same: misaligned neck and hands. I honestly have no idea how to fix this. I checked the .nif on nifskope so it's identical to the original body asides from the smaller breasts. I thought maybe it was misaligned here, but it's not either (I think?) everything seems centered:https://i.imgur.com/6JAtqgG.png Then I thought maybe I was messing up with the export settings on 3dsmax, so I tried exporting an .obj and using outfit studio to turn it into a .nif. Same misalignment, with .fbx same thing occurs. I also tried this on the Robert S body because I can't add armor with the penis hanging there so I cut it (lol) and I also get these misalignment:https://i.imgur.com/dMRnc4u.jpg Here's how it looks with the unmodified body (no neck seam at all):https://i.imgur.com/nOkCwLq.jpg Edit: Solved it after days of trying different things. If someone in the future encounters the same trouble, here's the fix:With 3dsmax, exporting as .nif is impossible to fix for me. It has to be done as .obj, I had enabled optimize vertex, normals and textures. Don't enable that and you'll have perfect mesh! Edited June 28, 2022 by AciesGecko Link to comment Share on other sites More sharing options...
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