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Edit creature textures


AxlDave

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AxlDave - Hello!

"so if a texture has a suffix of _em, I assume that is Slot 6 - Environment Mask?"

That's correct, the last slot.

Nifskope is numbering the slots with the first being 0 so the last slot is numbered 5 rather than 6. :smile:

Enviroment textures will have _e on them.

"Apparently no-one else has as googling it shows there are no topics or solutions about it."

Yeah, I had a quick look around too with no luck.

"Could it be that Nifskope has just installed badly?"

It seems possible, changing textures is a minor tweak & shouldn't cause Nifskope to hang when reloading.

Are you using the latest version of Nifskope, 1.1.3?

http://sourceforge.net/projects/niftools/files/nifskope/1.1.3/

"Also I seem to remember reading somewhere that it was a good idea to have a clone Data folder to store textures and meshes in, however nowhere else mentioned this and one other site actually specified that the textures and meshes be in the proper Data folder. "

Never heard that suggested before, I guess an alternate Data folder would be of use to keep working textures & meshes seperate but sounds like more hassle than it's worth to me. :smile:

I just have my own folders within the normal Textures & Meshes folders to keep things tidy. I think that is the norm.

"However, the problem that persisted was that of having no purple flower or texture path in the Block List window, as you can see on both screenshots. I was under the impression that having these was fairly necessary, though I don't know why."

Well you don't really need the flower icons as you can set texture paths manually by pasting them in however it would seem to indicate something is wrong.

If your Nifskope is the latest version, you can check by going to Help - About Nifskope, then a few more questions come to mind.

Are you running Vista or Win7 & if you are is Nifskope installed in your program files?

If so it could be a simple UAC problem, Windows not allowing Nifskope proper acces because of it's location.

Right click on Nifskope & "Run as Administrator", you can find Nifskope in your Start menu in a folder called NifTools.

Now check & see if the purple flower icons are there & if you can save & reload meshes properly.

If still no joy, try reinstalling Nifskope. Perhaps something went wrong on the previous installation.

Hope this helps!

Prensa

Edited by prensa
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Ahh finalmente, it works! Muchas gracias.

 

I did have Nifskope installed in Program Files(x86). I tried setting it to run as administrator but aside from making that annoying confirmation window pop up, it did not change anything.

 

Frustrated at this, I decided on a carpet bomb approach - I uninstalled Nifskope, downloaded the latest version and reinstalled it in a brand new directory I just created C:\Tools. One of these actions did the job, I now see purple flowers in the Block Details texture bit, and have successfully saved a model. Woo!

 

Who knew that performing such a basic function would be such an accomplishment?

 

Thanks to pkleiss and prensa for your help, I can now populate the Capitol Wasteland with purple robots!

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AxlDave - Hello!

 

"Ahh finalmente, it works!"

 

Great! Glad you got it working. :)

 

"Thanks to pkleiss and prensa for your help, I can now populate the Capitol Wasteland with purple robots!"

 

Happy to have been of some help. Good luck with those purple robots. :)

 

Prensa

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