GeneralGred Posted June 26, 2022 Share Posted June 26, 2022 I am trying to make a weapon display for my mod but I am having issues with certain weapon models. While most models have been converted to static with no issue I cannot get the same results with others, an example being the teslacannonproto.nif under 2handlauncher or basically any Mine/Grenade/Ammo model. My current process is to alter the following fields under bhkRigidBody in NifSkope: -Motion System is set to MO_SYS_KEYFRAMED-Quality Typeis set to MO_QUAL_FIXED-Layer is set to OL_STATIC-Layer Copy is set to OL_STATIC As stated this works completely fine for other models such as the gaussrifle.nif, but these problematic models continue to have physics. Any suggestions on what I am missing? Link to comment Share on other sites More sharing options...
Pixelhate Posted June 26, 2022 Share Posted June 26, 2022 For Static: The bhkRigidBody(T) Layer & Layer_Copy are set to FOL_STATIC. Motion System is set to MO_SYS_FIXED.Deactivator Type is set to DEACTIVATIOR_NEVER.Solver Deactivation is set to SOLVER_DEACTIVATION_OFF.Quality Type is set to MO_QUAL_FIXED. Bit 1 of the BSXFlags need to be checked.The bhkCollisionObject flag is set to ACTIVE.Mass and Inertia Values are set to 0. More about collision in Bits of NifSkopery Link to comment Share on other sites More sharing options...
GeneralGred Posted June 26, 2022 Author Share Posted June 26, 2022 You sir have my thanks, this has been driving me mad all week. Link to comment Share on other sites More sharing options...
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