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Posted

I am trying to make a weapon display for my mod but I am having issues with certain weapon models. While most models have been converted to static with no issue I cannot get the same results with others, an example being the teslacannonproto.nif under 2handlauncher or basically any Mine/Grenade/Ammo model. My current process is to alter the following fields under bhkRigidBody in NifSkope:

 

-Motion System is set to MO_SYS_KEYFRAMED

-Quality Typeis set to MO_QUAL_FIXED

-Layer is set to OL_STATIC

-Layer Copy is set to OL_STATIC

 

As stated this works completely fine for other models such as the gaussrifle.nif, but these problematic models continue to have physics. Any suggestions on what I am missing?

 

Posted

For Static:

 

The bhkRigidBody(T) Layer & Layer_Copy are set to FOL_STATIC.

 

Motion System is set to MO_SYS_FIXED.
Deactivator Type is set to DEACTIVATIOR_NEVER.
Solver Deactivation is set to SOLVER_DEACTIVATION_OFF.
Quality Type is set to MO_QUAL_FIXED.

 

Bit 1 of the BSXFlags need to be checked.
The bhkCollisionObject flag is set to ACTIVE.

Mass and Inertia Values are set to 0.

 

More about collision in Bits of NifSkopery

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