reaper9111 Posted April 15, 2009 Share Posted April 15, 2009 hi everybody, those of you who's following the evolution on the forum might know that i'm on a big project at the momment and as i'm on the "polising" part of my mod before releasing...i was wondering if it was possible to make a creature fly at a certain height from ground at all time (depending on the AI package) the creature in question is the Awesome "Akathosh Dragon" by seiden storm ! so if anyone of you have any idea how to perform such action...just leave me a private msg pls ! private is only to make sure your help will make my mod "unique" in some way...the information on how (it's possible) will be display later after the release, to make sure other modders can get these valuable information as well ! thanks ! Link to comment Share on other sites More sharing options...
Maigrets Posted April 15, 2009 Share Posted April 15, 2009 hi everybody, those of you who's following the evolution on the forum might know that i'm on a big project at the momment and as i'm on the "polising" part of my mod before releasing...i was wondering if it was possible to make a creature fly at a certain height from ground at all time (depending on the AI package) the creature in question is the Awesome "Akathosh Dragon" by seiden storm ! so if anyone of you have any idea how to perform such action...just leave me a private msg pls ! private is only to make sure your help will make my mod "unique" in some way...the information on how (it's possible) will be display later after the release, to make sure other modders can get these valuable information as well ! thanks ! I didn't PM you because the only help I can offer is to look at Saiden Storm's script for the dragon. The flight is handled in the object script and the animations are attached to the NIF files and a custom skeleton for mounted flight. You may be able to adapt the script if you don't want it to be a mount. It doesn't have any packages. I know that much because I've looked through his mod when I made my little dragon companion. Link to comment Share on other sites More sharing options...
reaper9111 Posted April 15, 2009 Author Share Posted April 15, 2009 hi everybody, those of you who's following the evolution on the forum might know that i'm on a big project at the momment and as i'm on the "polising" part of my mod before releasing...i was wondering if it was possible to make a creature fly at a certain height from ground at all time (depending on the AI package) the creature in question is the Awesome "Akathosh Dragon" by seiden storm ! so if anyone of you have any idea how to perform such action...just leave me a private msg pls ! private is only to make sure your help will make my mod "unique" in some way...the information on how (it's possible) will be display later after the release, to make sure other modders can get these valuable information as well ! thanks ! I didn't PM you because the only help I can offer is to look at Saiden Storm's script for the dragon. The flight is handled in the object script and the animations are attached to the NIF files and a custom skeleton for mounted flight. You may be able to adapt the script if you don't want it to be a mount. It doesn't have any packages. I know that much because I've looked through his mod when I made my little dragon companion. I also look the script and there is no way i'm gonna F*** that script up...to only try something im not even sure that can be done ! the thing that i was wondering the most was if it was possible in any way to use the Flying "flag" only and make sure that by using this flag the dragon would not use the "ground" to move around but only fly... ??? this was my "real" badly formulated question ? i have try some stuff already including the one i just mention, but it dosnt seem to work...any work around to make it work ? thanks to all ! Link to comment Share on other sites More sharing options...
AzirAphale001 Posted April 15, 2009 Share Posted April 15, 2009 I think this is something that needs to be done in Blender/NifSkope, not with scripting. The way the imp model works is that the imp is above the zero point on the z (vertical) axis. If you were to edit the mesh and move the dragon above the ground and change the animation to a "flying" one then it should work. Link to comment Share on other sites More sharing options...
QQuix Posted April 15, 2009 Share Posted April 15, 2009 I suppose both options are possible, depending on your skills. The script option is possible, but not trivial. You have to use the same principle the Akatosh Mount uses (keeping a solid, invisible platform under the creature to keep it in the air ). And you have to add some code to move the creature and platform along a path in the air. I started developing something along these lines for the Dragon City mod and I intend to release the script as a resource. But it will take a couple of months, at least, as I really don’t have the time to work on it right now. As for the animation option, check the Ravens and Vultures mr_siika just released. I guess it does just that. Link to comment Share on other sites More sharing options...
AzirAphale001 Posted April 15, 2009 Share Posted April 15, 2009 Unfortunatly no, the Ravens and Vultures mod uses static meshes with an animation file built in.I've been having a look at the meshes for Akatosh Mount, and I believe it can be done, although I've yet to check it out in-game (I'm not on my Oblivion computer). How high off the ground do you want the him? Link to comment Share on other sites More sharing options...
reaper9111 Posted April 15, 2009 Author Share Posted April 15, 2009 Thanks for all these precious info guys... Azir, about your question (how high) i would say something like 2, maybe 3 medium tree high (this can be compare to the skingrad bridge)...as long as the dragon can be visible whiout been extremly close to it... but one question...what is it exactly are you trying to do at the momment ? (making a dragon "Imp style" meshes) ? that would be SOOO cool...and So much easier !but one thing Azir, if you do that, do you think you can give me the VIP on that lil mod resource (at least till my mod is out)... this would prevent the COPY CAT to emediately release a crapy mod using this awesome new resource of your's... Thanks..and pls gimme new via my msg box ! Link to comment Share on other sites More sharing options...
AzirAphale001 Posted April 15, 2009 Share Posted April 15, 2009 I've tried it out in the CS but it's not working. I believe it's the animations that are the trick to flying.The imp mesh is on the ground, same as everything else, but the animations are based in the air.I'm in the process of going through the animations, but I'm not having much luck. Link to comment Share on other sites More sharing options...
reaper9111 Posted April 15, 2009 Author Share Posted April 15, 2009 ok well, already you give time and energy to it...i can't ask for more...thank you Azir...but keep in mind that this was more of a question to be answered, so if it get too complicated dont worry about it ! let me know if you ever get new improvement...since im not good at all whit animation, i guess it wont be for this time...eniway's...later friend ! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.