PowderBB3D Posted April 15, 2009 Share Posted April 15, 2009 Just a simple question: Is it possible to mark patches of dirt as immune to the grass/brush/bush placement routine? I'm having some issues keeping bushes out of marketplaces, tents, and gardens that should have plain dirt floors (stamped into the white path texture of course). Thanks. Link to comment Share on other sites More sharing options...
Skree000 Posted April 15, 2009 Share Posted April 15, 2009 in most games we call these Deco-layers on terrain. In some games, its a color-coded layer of terrain that is painted depending on what you want where. In unreal2004 and 3 you just use a brush and paint the ground with whatever mesh you want to grow there, pretty fun. not sure how Gamebryo-engine does its grass if each is a placed mesh or whatnot, i would imagine its a similar setup since it would take forever to do em by hand. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.