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Limiting Grass Placement?


PowderBB3D

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Just a simple question:

 

Is it possible to mark patches of dirt as immune to the grass/brush/bush placement routine? I'm having some issues keeping bushes out of marketplaces, tents, and gardens that should have plain dirt floors (stamped into the white path texture of course).

 

Thanks.

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in most games we call these Deco-layers on terrain.

 

In some games, its a color-coded layer of terrain that is painted depending on what you want where. In unreal2004 and 3 you just use a brush and paint the ground with whatever mesh you want to grow there, pretty fun.

 

not sure how Gamebryo-engine does its grass if each is a placed mesh or whatnot, i would imagine its a similar setup since it would take forever to do em by hand.

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