South8028 Posted June 27, 2022 Share Posted June 27, 2022 When working with uv animation, textures are cloned into the temp folder in windows documents. I have large animations, over a thousand frames. If in such an animation there is a uv animation of at least two frames, then in the temp folder you can find, respectively, over a thousand textures in the original resolution (2k-4k). The last time I found 500 gigabytes of insane garbage there. Does anyone know how to solve this problem? Link to comment Share on other sites More sharing options...
DieFeM Posted June 28, 2022 Share Posted June 28, 2022 (edited) Yeah, it's crazy, isn't it? I just did a shortcut of the temp folder in the desktop to get rid of its contents each time I finish a 3ds max session. Edited June 28, 2022 by DieFeM Link to comment Share on other sites More sharing options...
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