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3d max texture cloning problem with uv animation


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When working with uv animation, textures are cloned into the temp folder in windows documents. I have large animations, over a thousand frames. If in such an animation there is a uv animation of at least two frames, then in the temp folder you can find, respectively, over a thousand textures in the original resolution (2k-4k). The last time I found 500 gigabytes of insane garbage there. Does anyone know how to solve this problem?
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Yeah, it's crazy, isn't it? I just did a shortcut of the temp folder in the desktop to get rid of its contents each time I finish a 3ds max session.

Edited by DieFeM
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