hereami Posted June 29, 2022 Share Posted June 29, 2022 (edited) Mucho confused. Scenario: an independent npc, who is not a teammate or anything, runs custom package and looks for a target, then uses Activate procedure on choosen Target, no damage involved. Result: Target goes aggroed on Player. Activator and Target are in same temporary Faction, which is Friend to itself, nobody is Enemy among us. Target is NoPickpocket and may be IgnoreFriendlyHits, just for this case if considered as an attempt of stealing or some violence, but neither does help. Both being Teammates or not doesn't matter too. Question: what is going on here and how can be avoided should be prevented? In general, task is to fire OnActivate() for the target on touch by another npc, seeming easy alternative DialogueActivate procedure doesn't fit unfortunately since doesn't provoke the event just by itself. Custom scripting is unavailable, if something. Thanks. Edited June 29, 2022 by hereami Link to comment Share on other sites More sharing options...
hereami Posted June 30, 2022 Author Share Posted June 30, 2022 (edited) This would be still interesting to know the cause of said freudistic trouble as some academical knowledge, but found a neat workaround - Say procedure, while neither Dialogue or DialogueActivate seem to work at all. Marvelous thing is that ObjectList's exact target may be passed directly into quest alias by a fortunate leftover vanilla script, charming... Not that anybody cares though except rare young scouts making mods for ancient piece of engineering art like ps4, haha... Edited June 30, 2022 by hereami Link to comment Share on other sites More sharing options...
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