axfvh Posted October 16, 2013 Share Posted October 16, 2013 (edited) at the end of the volkihar plot nothing really changes in the castle or its inhabitants despite your supposed ascension to the throne - the dialogue is the same and you're still sent on petty errands. there are some mods to improve the place but these mostly seem to deal with the building itself. i would propose the following upon completion of the story: -more npcs and services that appear as you progress through the sidequests, as happens with the thieves guild -a less underwhelming end to the dawnguard -the option to refuse and choose repeatable quests, perhaps by letting others take care of it - a few generic 'vampire' npcs or those two useless gluttons at the table might disappear for a few days to reflect this. -random vampires in the wild, like thieves after completion of the guild questline, might hand you gold or blood potions or at least greet instead of attacking you. -maybe a respawning chest of loot, presumably recovered from raids and delivered as tribute Edited October 16, 2013 by axfvh Link to comment Share on other sites More sharing options...
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