rilax Posted October 16, 2013 Share Posted October 16, 2013 Hey all, Since i was getting a little bit annoyed by how boring Skyrims combat looks in some instances i remembered an idea that i had that gives us well, somewhat more fluent combat. The thing that makes the combat look boring to me is that when you hit someone that blocks your attack you perform the exact same animation after being blocked. You don't change the direction of your swing so to speak. My idea is that you actually continue with the animation while still being blocked. For example you first hit with a right swing, *clash* and instead of using another right swing you continue to attack with a left swing *clash* and so on. That way when combined with mods like for example the psuedo parry animation it looks a bit more like the dashing swordplay you would expect from your Dragonborn and if possible the Npc's. That way an encounter is really more a clash of swords then what we have now. The only thing that i was not sure about is if this is hardcoded in the engine or edit-able? It would be a bummer if it was hardcoded but if it was possible it would really make the combat faster, more realistic and more fluent. It would be good for Machinima also since Skyrim 1v1 always looked a bit odd. Link to comment Share on other sites More sharing options...
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