Sashka871 Posted April 15, 2009 Share Posted April 15, 2009 Hey ppl. ;)Simple question to modmakers:any1 know what the scrept can shut down (not disable) turrets and sounds from them? (MyTurretID).setav variable01 0 (MyTurretID).setUnconscious 0 This not work :( Link to comment Share on other sites More sharing options...
Cipscis Posted April 15, 2009 Share Posted April 15, 2009 Just a quick tip - people are more likely to bother taking the time to help you if you bother taking the time to type out your post properly. Using internet slang like "ppl" and "any1" is likely to put many people off. Looking at the result scripts of terminals that deactivate turrets, you'll want to use something like this:TurretRefID.StopCombat TurretRefID.SetUnconscious 1Cipscis Link to comment Share on other sites More sharing options...
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