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Turrets


Sashka871

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Hey ppl. ;)

Simple question to modmakers:

any1 know what the scrept can shut down (not disable) turrets and sounds from them?

 

(MyTurretID).setav variable01 0

(MyTurretID).setUnconscious 0

This not work :(

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Just a quick tip - people are more likely to bother taking the time to help you if you bother taking the time to type out your post properly. Using internet slang like "ppl" and "any1" is likely to put many people off.

 

Looking at the result scripts of terminals that deactivate turrets, you'll want to use something like this:

TurretRefID.StopCombat
TurretRefID.SetUnconscious 1

Cipscis

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