simon445 Posted April 15, 2009 Share Posted April 15, 2009 I click the shortcut to run Oblivion through OBSE and as soon as the music starts the game CTD's without saying anything, it just completly shuts down. Trying to get FCOM to work, here is what it's telling me through BOSS but I have disabled everything that it tells me to, do I need to completly remove the ESP's or just disable them? Thanks alot for the help, Simon ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility © Random007, 2008, GPL3 v1.0 (17 Oct 08) ----------------------------------------------------------- Oblivion.esm date: Mon Jan 01 12:47:36 2001FCOM detected. ------------------------------------Recognised and re-ordered mod files:------------------------------------ All Natural Base.esm Francesco's Leveled Creatures-Items Mod.esm AWS-Core.esm Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Mart's Monster Mod for OOO.esm !!! FCOM INSTALLATION ERROR: Delete. Not compatible with FCOM. FCOM_Convergence.esm Better Cities Resources.esm CyrodiilUpgradeResourcePack.esm HorseCombatMaster.esm . Note: Old version - update to v5 or later. Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. _Real_Lights.esp AWS-ShiveringIsles.esp Natural_Weather_by_Max_Tael.esp Natural_Weather_HDR_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp All Natural - Real Lights.esp All Natural.esp . Note: All Natural requires a recent version of Wrye Bash. Already includes Bashed Patch tags. All Natural - Debug Ring.esp All Natural - Weather Inside.esp IWR-Lights.esp . Note: Remember there are also the Retrofitted and Optimised IWR mods. IWR-Windows.esp . Note: Remember there are also the Retrofitted and Optimised IWR mods. IWR-Shutters.esp . Note: Remember there are also the Retrofitted and Optimised IWR mods. Akatosh Mount By Saiden Storm.esp Living Economy.esp . Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one. SI Living Economy.esp . Note: Check for newer version. Living Economy - Items.esp Cutthroat Merchants.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}} New Frostmourne Sword by Jojjo v1_0.esp AncientTowers.esp DLCThievesDen.esp Cobl Glue.esp . Note: Requires 'FCOM_Cobl.esp' if using FCOM. Cobl Si.esp . Note: Requires Shivering Isles expansion. FCOM_Cobl.esp . Note: Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'. . Note: Do not use COBL and Tamerielic Ingredients at the same time. Cobl Tweaks.esp !!! FCOM INSTALLATION ERROR: Delete. Already included in 'FCOM_COBL.esp'. Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp' if using FCOM. Cheat Bob's Armory Oblivion.esp FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Oblivion WarCry.esp !!! FCOM INSTALLATION ERROR: Delete. Use 'Oblivion WarCry EV.esp' instead. . Note: German version. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp' if using FCOM. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp OOO-Container_Trap_Instant_Effects.esp Mart's Monster Mod.esp !!! FCOM INSTALLATION ERROR: Delete. Use 'FCOM_convergence.esp'. Mart's Monster Mod for Fran.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. Mart's Monster Mod for OOO.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. Mart's Monster Mod - Fran's Leveled Quests.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM. Mart's Monster Mod - Additional Enemy NPC Vars.esp !!! FCOM INSTALLATION ERROR: May cause CTD issues - not recommended. FCOM_Convergence.esp FCOM_RealSwords.esp Mart's Monster Mod - Durability & Damage.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_DurabilityAndDamage.esp'. Mart's Monster Mod - More Wilderness Life.esp . Note: Use only one: More Wilderness Life or More Wilderness Life No Gates. Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use only one: More Wilderness Life or More Wilderness Life No Gates. Mart's Monster Mod - Safer Roads.esp !!! FCOM INSTALLATION ERROR: Delete and use the 'FCOM_SaferRoads.esp'. Mart's Monster Mod - Less Rats.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_LessRats.esp'. Mart's Monster Mod - No Spiders.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_NoSpiders.esp'. Mart's Monster Mod - No Wyvern.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_NoWyverns.esp'. Mart's Monster Mod for OOO - NoReaversInGates.esp !!! FCOM INSTALLATION ERROR: Delete. Use 'FCOM_NoReaversInGates.esp' instead. Mart's Monster Mod for OOO - LessReaversInGates.esp !!! FCOM INSTALLATION ERROR: Delete. Use FCOM_LessReaversInGates instead. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Spawn Rates - Increased.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. Mart's Monster Mod - Spawn Rates - Moderate Increased.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. Mart's Monster Mod - Spawn Rates - Reduced.esp !!! FCOM INSTALLATION ERROR: Use 'FCOM_SpawnRatesReduced.esp' instead. Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. !!! FCOM INSTALLATION ERROR: Consider using 'FCOM_SpawnRatesReduced.esp', 'FCOM_SpawnRatesSlightlyReduced.esp' or 'FCOM_SpawnRatesStronger.esp' instead. Mart's Monster Mod - No Reavers.esp Mart's Monster Mod - No Carrion Rats.esp Mart's Monster Mod - No Blood.esp Mart's Monster Mod - No Bone Loot.esp Mart's Monster Mod - No Giants.esp Mart's Monster Mod - No Undead Rise.esp Mart's Monster Mod - No Slimes.esp Mart's Monster Mod - No Fiends.esp Mart's Monster Mod - No Werewolves.esp Mart's Monster Mod - No Lanterns.esp Mart's Monster Mod - No Adventurers.esp Mart's Monster Mod - No Beholdens.esp Mart's Monster Mod - No Uberhulks.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Mart's Monster Mod - No Skeep.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Mart's Monster Mod - No Balrogs.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Mart's Monster Mod - Less Reavers.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Foxes.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Diverse Creature Skins.esp !!! FCOM INSTALLATION ERROR: Delete. Included in FCOM. Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Fran's Leveled Quests.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM. Mart's Monster Mod - Diverse Imperial Armor.esp !!! FCOM INSTALLATION ERROR: Delete. Use 'FCOM_DiverseGuardUnity.esp' instead. Mart's Monster Mod - Friendlier Factions MMM+Fran.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_FriendlierFactions.esp'. Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_FriendlierFactions.esp'. ClocksOfCyrodiil.esp MountainTower.esp POVS2 v1.1.esp za_bankmod.esp DLCBattlehornCastle.esp BattlehornCastleEnhanced.esp DLCFrostcrag.esp Knights.esp The Lost Spires.esp Mart's Monster Mod - City Defences.esp Natural_Vegetation_by_Max_Tael.esp . Note: Put before Unique Landscape mods to return tree sizes there to normal. Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Salmo the Baker, Cobl.esp . Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. Borderless_Cyrodiil-3578.esp . Note: Use .ini tweak or Wrye Bash Bashed Patch tweak instead where possible to avoid conflicts. Francesco's 10 days respawn time - 1-20 day lenght rescale.esp Mart's Monster Mod - Resized Races.esp . Note: Won't work with other race mods without merging in TES4Geko . Note: Not compatible with Beautiful People or mods that are based on Elaborate Eyes unless patches are used. Bashed Patch, 0.esp Deadly Reflex 5 - Timed block and 150% damage.esp . Note: Use no more than one Timed Block ESP. Deadly Reflex 5 - Timed Block and 250% damage.esp . Note: Use no more than one Timed Block ESP. Deadly Reflex 5 - Timed Block with no damage or durability changes.esp . Note: Use no more than one Timed Block ESP. ---------------------------------------------------------------Unrecognised mod files: Reorder these by hand using Wrye Bash or Oblivion Mod Manager.--------------------------------------------------------------- Unknown mod file: OOO-WaterFish.espUnknown mod file: FrostcragRebornCobl.espUnknown mod file: Weather Inside.espUnknown mod file: Chest_Of_all-9510.espUnknown mod file: DeadlyReflex 5 - Combat Moves.espUnknown mod file: Carry_all_you_want-5118.espUnknown mod file: Cyrodiil Training Center.espUnknown mod file: Cobl Races.espUnknown mod file: Cobl Races - Balanced.espUnknown mod file: Cobl Races TNR.espUnknown mod file: Cobl Races TNR SI.espUnknown mod file: Cobl Silent Equip Misc.esp -----------------------------------------------------------Done. Link to comment Share on other sites More sharing options...
Maigrets Posted April 16, 2009 Share Posted April 16, 2009 Make sure they are not activated and to stop BOSS detecting them remove them altogether. They are not required by FCOM so they don't need to be there anyway. Just make sure you have the correct files to replace the ones you remove. Link to comment Share on other sites More sharing options...
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