Raylon Posted October 17, 2013 Share Posted October 17, 2013 Hey all, I've run into a LOD problem when trying to use the Sovngarde floor pieces for the courtyard of a castle I'm building. Specifically, I am trying to make new LOD objects for the SOVintfloorcor01, SOVintfloormid01, and SOVintfloorstr01 objects. I duplicated the vanilla static objects and made them my own. In the properties window I check "Has Distant LOD" and specify distant LOD meshes. When generating the object LOD I get the error... LOD diffuse texture '..\Source\TGATextures\architecture\sovngarde\SOVFloor02.tga' and normal texture '..\Source\TGATextures\architecture\sovngarde\SOVFloor02_n.tga' are not the same size (but should be). I have double checked and confirmed that the two textures match each other, in both image size and resolution. So that should not be the problem. In my research on this error I found that it could also mean that files are not in the right place/set up correctly. This is probably very possible since managing the files needed for LOD overwhelms me at times. If anyone can set me on the right course or perhaps point me towards a tutorial on the subject that I missed in my search I would greatly apprieciate it. :blush: Link to comment Share on other sites More sharing options...
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