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Toaster companion share


Pineapplerum

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Hey,

I keep downloading and redownloading Toaster's Companion share mod. Everytime I companion share inventory with a "friend" (A regular NPC, not a downloaded companion.) I get the "WTF? Missing Mesh" star that is huge and obnoxious and it just sits there in my game.

I could swear I've downloaded everything correctly and I've done it a few times but maybe I'm missing something.

Could anyone shed some light on what could be happening and why these huge yellow stars keep popping up? I have the obse15+ installed and the latest patches.

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Go through the mesh folders provided by the mod in one window.

Compare these with the folders structure in the Oblivion

Data folder in another window. With the windows tiled vertically

If you extracted directly to the Data folder then you may have to unzip the

mod to another location to see what it has in it.

As you burrow down through the two sets of folders you should fine where the

mod has a mesh that your game does not. This is the culprit.

 

EDIT: - This situation sounds like there is no ground sack mesh for whatever you are trying to share.

EDIT: 2 - Which should not be a problem if you are not "dropping" the item

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Okay, know what? I've downloaded and redownloaded this mod and I've installed all the meshes in the mesh file and I'm still coming up with the WTF sign and it's very annoying. I can't find the sack that's supposed to be there. I don't think it's in the download. Could someone please tell me the name of the file for the sack and where it is so I can find it and put it where it belongs. I'm having a ton of problems with this one. I don't know why. Thank you!
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This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block with an exclamation point as a placeholder to keep from crashing. (or if you have certain mods a smaller star with wtf! in it)

 

All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder.

 

A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch.

 

Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folder

Meshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folder

Sounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder

 

.bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder

 

There may be other files or folders included, but those are the most common.

 

If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders.

.dds to the textures folder

.nif to the meshes folder

.mp3 to the sounds folder

.wav to the sounds folder

 

In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder

 

One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz.

Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder

 

These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.

The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.

You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder.

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The problem with using a missing mesh hider is when you use it you don't know that you are missing a mesh. And if you don't know, you can't fix it.
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