wysiwyg Posted July 2, 2022 Share Posted July 2, 2022 I know that objects stored in the workshop show a count if you are in build mode and scroll through the build menus, and I'm not after a way to see junk etc. stored in workbench inventory. You can store items in build mode for a settlement so Is there any way in console, code, or an existing mod to just get a list? Alot of times I either accidentally store something clamped and don't know for sure what it was or I forget all about it until I see it accidentally in a very long list of buildable items. I'd like to have a way to at least see in one simple step what is stored in there and using up my build size budget for a settlement. I've never seen the option in one of those settlement management terminal type mods. Thanks! Link to comment Share on other sites More sharing options...
instyne49 Posted July 2, 2022 Share Posted July 2, 2022 I play on PC and use Vortex to mod my games. I have Valdacil's Item Sorting ver. 9.0.3. It sorts everything into different categories, with different icons for those categories. With this I open the pip-boy and I go straight to weapons or ammo, armor, whatever then look at that list. No having to do a console command. This works for me and lets me sell extra equipment to keep the list cleaned up and short. Didn't mean to make it a lecture, but you didn't say what you play on, and I don't know how much you mod. There are other item sorters available, so you have a little choice. Link to comment Share on other sites More sharing options...
wysiwyg Posted July 2, 2022 Author Share Posted July 2, 2022 I'm not looking for a sorter or a way to see the player or workbench inventory. In build mode for a settlement you can store objects in the workbench and I'm looking for a way to actually produce a list of what is stored there. They aren't player inventory items but things liike walls, floors, furniture, etc. Link to comment Share on other sites More sharing options...
RaidersClamoring Posted July 7, 2022 Share Posted July 7, 2022 There's an ObjectReference function devoted to exactly this, should be easy enough to create a mod to house it.GetWorkshopOwnedObjects - ObjectReference - Creation Kit Link to comment Share on other sites More sharing options...
RaidersClamoring Posted July 7, 2022 Share Posted July 7, 2022 I missed your key point -- *stored* objects. I think this could be checked for by examining xyz coordinates of the objects this function will pull out. Link to comment Share on other sites More sharing options...
LeahTheUnknown Posted July 7, 2022 Share Posted July 7, 2022 There's an ObjectReference function devoted to exactly this, should be easy enough to create a mod to house it. GetWorkshopOwnedObjects - ObjectReference - Creation KitSo, I've been playing around with this. It has a couple problems. First, it doesn't detect statics (shack pieces, junk walls, etc) because they don't have a keyword linking them to the workshop. For some reason, it doesn't detect beds, i'm guessing because those are 'owned' by the settler assigned to them. It doesn't detect stored items at all, I'd assume because once they are stored, they are no longer ObjectReferences. I'll keep playing around with it, see what I can come up with, but this one may have to be chalked up in the "impossible" column. Sorry, OP. :confused: Link to comment Share on other sites More sharing options...
wysiwyg Posted July 7, 2022 Author Share Posted July 7, 2022 Thanks to you both for looking into this and to Leah The Unknown for the experimentation! It's strange papyrus doesn't have access to this since the stored objects do add to the size of the settlement. It'd probably need to be added to F4SE or something like that. There must be an internal function to retrieve these values since the count of an item stored in the workbench shows in the build menus. Maybe the interface\workshop.swf holds a clue but I don't have a swf decompiler. Anyway, being able to see, dump, or scrap all stored items at once probably hasn't been something useful enough for anyone to make a project out of it. Link to comment Share on other sites More sharing options...
Dreadshow Posted July 7, 2022 Share Posted July 7, 2022 (edited) Hope you find what you are looking for, but the irony of your username being wysiwyg was not lost on me. Edited July 7, 2022 by Dreadshow Link to comment Share on other sites More sharing options...
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