RGS Posted October 17, 2013 Share Posted October 17, 2013 Hi guys,I've just started a marathon play though and am considering using a slower levelling mod such as this one (using the x2 settings): http://skyrim.nexusmods.com/mods/24422/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D24422%26preview%3D&pUp=1 I used a x2 XP required per level mod for Fallout: NV and it worked well. I have all the DLC and am a very slow paced player, difficulty is set to adept, timescale 6. How is the game paced compared to FO:NV? Ideally I'd like to max my primary skills with about 75% of the game's content complete (archery, sneak, smithing and light armour). How have you guys found the levelling speed in vanilla/at what stage are you maxxing out your skills? What mods are you guys using and are they totally stable? The one I link to sounds good, but was made before Dragonborn so I don't want to risk breaking anything with that or USKP (I really don't want to remove any mods mid playthrough either).Finally, this is my load order; where should I put the mod and do you see any conflicts with it?Skyrim Official Game Files (all DLC)Official HD Texture Pack 01, 02, 03Unofficial Patches (all DLC)Unofficial Patch HD TexturesRevamped Exterior (for use with True Vision ENB)Further Dark Dungeons for ENB (for use with True Vision ENB)FrostfallSky UIiHUDLess Intrusive HUDUnique BowsRealistic Room RentalRealistic Needs and DiseasesRND Patches (all DLC)A Matter of TimeThe only other mod I'll be adding in future is 'Wearable Lanterns' once it hits version 3, otherwise the list's complete.Thanks in sdvance for the help! Link to comment Share on other sites More sharing options...
apellis Posted October 17, 2013 Share Posted October 17, 2013 This is all you need to customize each and every skill experience. Read up on Skyrim leveling here. Link to comment Share on other sites More sharing options...
RGS Posted October 17, 2013 Author Share Posted October 17, 2013 Thanks for for the swift reply. I've taken a look at the wiki before, I know how it works, was just wondering about people's experiences in terms of gameplay time/max level. As to the mod you suggest it seems a bit overly complex for what I'm after. I want to keep the levelling system the same as vanilla, but just slow everything down a bit. The more complex things get the more chance there is of screwing something up as well. Also I don't want to go beyond 100 for the skills. By slowing levelling down (rather than just removing the cap) you get to appreciate new weapons and armour more rather than just rushing through to the next level. I know the rate slows down, but it's pretty fast at the beginning. Could you please recommend a simple mod that only slows XP and is known to work with the latest build/all DLCs without issue? I don't imagine I'd have any problems with the one I liked to, but as this playthrough will take me a very long time I'd just like some confirmation that all's good ;). Thanks again! Link to comment Share on other sites More sharing options...
apellis Posted October 17, 2013 Share Posted October 17, 2013 Yes, you can do a tremendous amount of tweaking and customization with the mod.But using your stated desire of just slowing leveling down, simply adjust the each of the SkillExpGainMults 1.0 settings to .5 (in the SKSE_Elys_Uncapper.ini located in ..Data\SKSE\Plugins folder after installation) to cut your experience in half, thereby taking twice as long to level.Because the uncapper mod is an skse dll, it doesn't take a mod slot. Safe and simple. Link to comment Share on other sites More sharing options...
RGS Posted October 18, 2013 Author Share Posted October 18, 2013 (edited) Hi a.ellis, Thanks for replying again. I've taken a proper look at the mod you suggested and it does seem good. I've posted my changes to the .ini below. If you wouldn't mind taking a quick look and confirming that these alterations will only slow my levelling by half and nothing else that would be great (I've only pasted the relevant lines not the entire text). Also, just to confirm:This will cause no probs with any of my existing mods or the USKP. right (list in original post)? Judging by the downloads and endorsements the mod is nice and stable - Just checking! Am I correct in saying that I can change the settings for a game in progress if I wanted also, without any undesired effects? So say I realise 0.5 was too harsh, I can up it to 0.75 in the .ini and just continue playing? Though it was my original goal to set all skills to 50%, I am considering setting armour levelling to 75% as it seems a little odd that I can only increase this by getting hit (I play as an archer) when for sneak on the other hand all I have to do is crouch! Do you have any tips for good independent rates? - I guess that's the whole point of the mod's flexibility. I take it setting them to different values isn't any less stable than having them all the same? If I decide to stick with Vanilla levelling after playing for a while am I better off setting all the values in the .ini to 1 (default) rather then removing the mod entirely or disabling it by setting bEnabled=0? I ask this as for stability reasons/data remaining in current save games, or will that just mean running scripts unnecessarily when it's perfectly safe to remove (I know most mods are not!)?EDIT: So as this is a .dll you think it's generally 'safer' than using the mod in my original post, if just wanting to half XP gained and nothing else? Also, aside from editing the .ini should I use NMM to install this (as I have all my other mods) or just place the files manually - Any advantage to either way? Once again - Thanks *very much* for the help, really appreciate it! Robert .ini changes below (my changes in red): [General] ;Duration of the Uncapper Splash Window using milliseconds. (Set to 0 to disable);Between 0 and 10000;;Default Value = 1000iSplashWindowDuration = 0 (RGS - SET FROM 1000 TO 0 - WILL TRY IT AT 1000 INITIALLY JUST TO ENSURE THE MOD IS WORKING) ;Enable(1) or Disable(0) the Uncapper Skill Level Caps;;Default value = 0bUseSkillCaps=0 ;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.;Default value = 0bUseSkillFormulaCaps=0 ;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps;Default value = 0bUseEnchanterCaps=0 (RGS - SET FROM 1 to 0) ;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers;;Default value = 0bUseSkillExpGainMults=1 (RGS – SET FROM 0 to 1) [skillCaps] (RGS – SET ALL TO DEFAULT, 100 – JUST TO BE SAFE!) [skillFormulaCaps] (RGS – SET ALL TO DEFAULT, 100 – JUST TO BE SAFE!) [EnchanterCaps] ;Max Enchanting skill level for enchantment magnitude.iMaxEnchantingLevelForMagnitude=100 ;Max Enchanting skill level for enchantment charges;A value higher than 199 will cause inconsistencies in vanilla Skyrim.iMaxEnchantingLevelForCharges=100 (RGS – SET ALL TO DEFAULT, 100 – JUST TO BE SAFE!) [skillExpGainMults]; Set the Skill Experience Gained Multiplier to; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 1.0;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections) fAlchemy=0.5fAlteration=0.5fArchery=0.5fBlock=0.5fConjuration=0.5fDestruction=0.5fEnchanting=0.5fHeavyArmor=0.5fIllusion=0.5fLightArmor=0.5fLockpicking=0.5fOneHanded=0.5fPickpocket=0.5fRestoration=0.5fSmithing=0.5fSneak=0.5fSpeech=0.5fTwoHanded=0.5 bUsePCLevelNotBaseSkillLevel=0 (RGS – SET FROM 1.0 TO 0.5 FOR HALF SPEED LEVELLING) [skillExpGainMults\Alchemy]1=1.0Etc. (RGS – ALL LEFT UNCHANGED) [PCLevelSkillExpMults] (RGS – ALL LEFT UNCHANGED) Edited October 18, 2013 by RGS Link to comment Share on other sites More sharing options...
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