velocipede407 Posted October 18, 2013 Share Posted October 18, 2013 Greetings, I decided to give Mission Mojave Ultimate Edition a shot. I have previously used FOOK but wanted to see what MMUE had to offer. While looking over the read me I noticed to detail regarding changing a ini. file prior to playing. I use the NMM to install all of my mods, unless I can find a tutorial that explains how to manually install mods that do not have NMM compatibility. If I use the NMM to install MMUE and MMUE+ will I need to change the ini. as instructed in the read me? I installed DARNUI manually and I had to make changes to the ini., is the ini. that needs to be changed for MMUE located in the same file? Not sure if this is proper etiquette to include two questions in the same post, but here goes. I have BOSS installed and was wondering if when I run BOSS does the program automatically correct my load order through NMM, or is there a log that is generated that requires the user to manually change the load order? I have included my load order. I have not run BOSS or tried to change the load order, I am still going to install Fallout New Vegas Redesigned 2. If any one sees any problems, missing patches, wrong mods installed please let me know. I'm a rookie but have learned a lot reading through this forum and look forward to any input. Thanks FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Interior Lighting Overhaul - Core.esm=1AWorldOfPain(Preview).esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1oHUD.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1SomeguySeries.esm=1Mission Mojave - Ultimate Edition.esp=1Mission Mojave - Ultimate Edition Plus.esp=1MMUE POP.esp=1MMUE-CP-Electrocity.esp=1DarNifiedUINV.esp=1Readius_NV.esp=1The Mod Configuration Menu.esp=1GoodspringsPlayerHome.esp=1The New Bison Steve Hotel.esp=1Project Nevada - Dead Money.esp=0Project Nevada - Honest Hearts.esp=0Project Nevada - Old World Blues (No Cyberware).esp=0Project Nevada - Lonesome Road.esp=0Project Nevada - Gun Runners' Arsenal.esp=0Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1MMUE-CP-PNALLDLC.esp=1MMUE-CP-PNCore.esp=1MMUE-CP-PNRebalance.esp=1MMUE-CP-PNEquipment.esp=1BluesRadioNV.esp=1CONELRAD 640-1240.esp=1Machienzo-RadioNewVegasFixv11.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1christinecos.esp=1PimpMyScarf.esp=1PimpMyScarf_v2.esp=1QS_Blackwolf_NV_Backpackmod.esp=1Seeker Armor.esp=1TGsArmorCollectionVegas.esp=1AWOPDeadMoney.esp=1MMUE-CP-AWOP.esp=1ShilohDS-Color Maps and Icons.esp=1EVE FNV - ALL DLC.esp=1Project Nevada - EVE All DLC.esp=1MMUE-CP-EVE.esp=1Vurt's WFO.esp=1Nevada Skies.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - A World of Pain.esp=1JIP Fast-Travel Anywhere.esp=1AWOPDeadMoneyVendorPatch.esp=1EVE FNV - NO GRA.esp=1EVE FNV - NO DLC.esp=1Project Nevada - EVE No DLC.esp=1Project Nevada - EVE No GRA.esp=1The Torn City.esp=1TheInheritance.esp=1Goodsprings Reborn.esp=1NCRTrooperOverhaul.esp=1Novac Reborn.esp=1Novac Reborn - Electro-City Fix Patch.esp=1Primm Reborn.esp=1Facewrap.esp=1 Link to comment Share on other sites More sharing options...
drithius Posted October 19, 2013 Share Posted October 19, 2013 (edited) You run boss and then restart your mod manager to see the updated load order. If you mess with the order in the manager before restarting it, you will undo BOSS's changes. Regarding your esp loadout, do you think it makes much sense to have plugins labeled NO DLC & ALL DLC active at the same time? Or something labeled (No Cyberware) when you have Cyberware loaded? :blush: Reading is gud. Edited October 19, 2013 by drithius Link to comment Share on other sites More sharing options...
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