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Mission Mojave Ultimate Edition & Plus / BOSS


velocipede407

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Greetings,

 

I decided to give Mission Mojave Ultimate Edition a shot. I have previously used FOOK but wanted to see what MMUE had to offer. While looking over the read me I noticed to detail regarding changing a ini. file prior to playing. I use the NMM to install all of my mods, unless I can find a tutorial that explains how to manually install mods that do not have NMM compatibility. If I use the NMM to install MMUE and MMUE+ will I need to change the ini. as instructed in the read me? I installed DARNUI manually and I had to make changes to the ini., is the ini. that needs to be changed for MMUE located in the same file?

 

Not sure if this is proper etiquette to include two questions in the same post, but here goes. I have BOSS installed and was wondering if when I run BOSS does the program automatically correct my load order through NMM, or is there a log that is generated that requires the user to manually change the load order?

 

I have included my load order. I have not run BOSS or tried to change the load order, I am still going to install Fallout New Vegas Redesigned 2. If any one sees any problems, missing patches, wrong mods installed please let me know. I'm a rookie but have learned a lot reading through this forum and look forward to any input. Thanks

 

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Interior Lighting Overhaul - Core.esm=1
AWorldOfPain(Preview).esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Extra Options.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
oHUD.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
SomeguySeries.esm=1
Mission Mojave - Ultimate Edition.esp=1
Mission Mojave - Ultimate Edition Plus.esp=1
MMUE POP.esp=1
MMUE-CP-Electrocity.esp=1
DarNifiedUINV.esp=1
Readius_NV.esp=1
The Mod Configuration Menu.esp=1
GoodspringsPlayerHome.esp=1
The New Bison Steve Hotel.esp=1
Project Nevada - Dead Money.esp=0
Project Nevada - Honest Hearts.esp=0
Project Nevada - Old World Blues (No Cyberware).esp=0
Project Nevada - Lonesome Road.esp=0
Project Nevada - Gun Runners' Arsenal.esp=0
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
MMUE-CP-PNALLDLC.esp=1
MMUE-CP-PNCore.esp=1
MMUE-CP-PNRebalance.esp=1
MMUE-CP-PNEquipment.esp=1
BluesRadioNV.esp=1
CONELRAD 640-1240.esp=1
Machienzo-RadioNewVegasFixv11.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
christinecos.esp=1
PimpMyScarf.esp=1
PimpMyScarf_v2.esp=1
QS_Blackwolf_NV_Backpackmod.esp=1
Seeker Armor.esp=1
TGsArmorCollectionVegas.esp=1
AWOPDeadMoney.esp=1
MMUE-CP-AWOP.esp=1
ShilohDS-Color Maps and Icons.esp=1
EVE FNV - ALL DLC.esp=1
Project Nevada - EVE All DLC.esp=1
MMUE-CP-EVE.esp=1
Vurt's WFO.esp=1
Nevada Skies.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
ILO - A World of Pain.esp=1
JIP Fast-Travel Anywhere.esp=1
AWOPDeadMoneyVendorPatch.esp=1
EVE FNV - NO GRA.esp=1
EVE FNV - NO DLC.esp=1
Project Nevada - EVE No DLC.esp=1
Project Nevada - EVE No GRA.esp=1
The Torn City.esp=1
TheInheritance.esp=1
Goodsprings Reborn.esp=1
NCRTrooperOverhaul.esp=1
Novac Reborn.esp=1
Novac Reborn - Electro-City Fix Patch.esp=1
Primm Reborn.esp=1
Facewrap.esp=1
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You run boss and then restart your mod manager to see the updated load order. If you mess with the order in the manager before restarting it, you will undo BOSS's changes.

 

Regarding your esp loadout, do you think it makes much sense to have plugins labeled NO DLC & ALL DLC active at the same time? Or something labeled (No Cyberware) when you have Cyberware loaded? :blush: Reading is gud.

Edited by drithius
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