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Non-Script Way to Affect Faction Relations?


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I am attempting to find a way to affect faction relations with the player character through non-scripting methods. For instance, by wearing something, you make a faction angry at you (or, conversely, you are allowed to "infiltrate" that faction without them engaging you in combat). I thought that the "party clothes" in the main quest might provide a clue but it apparently does not. I know of the frenzy/calm spells but they seem to only work as "fire and forget" and not "constant effect."

 

Any advice on how to solve this problem would be appreciated. Thank you.

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Nope, you can't change faction reaction without having some script running somewhere.

If you want a group of people to become hostile to the player, you don't change the group's faction, but the player's towards the group.

For this if you have already a quest running, you just add to that stage the line, example:

PlayerRef.AddToFaction(HostileToGroupFaction)


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You can make a constant effect cloak with the 'damage' being frenzy/calm out to any radius you wish. You can grab https://www.nexusmods.com/skyrimspecialedition/mods/70085 open it up in the CK and have a look at the aaapresence spell, you can make it an enchantment then add it to clothing or an item.

 

But this affects all and can't target a certain faction, only way I know how to do that is a script, if you decide to take a look at that method the werebeast Wolf and Bear Kin spells are an example, you could alter the factions in the script then recompile it.

Edited by Dashyburn
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  • 1 year later...

look at the voice of the sky spell it has a script that adds you to a faction for x amount of time just

 

duplicate this magic effect and spell

create a faction with hostile or not to player

and then change the script to your faction

and then make the script a constant effect and remove duration in the magic effects

then make it either an enchantment or use the built in dragonborn dlc script used by the ring of arcana azhidal rings and add the spell to that script

after attaching it to you armor weapon or what have you then whenever you equip that item you get that faction applied to you and when unequipped it does not

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