F4llfield Posted July 7, 2022 Share Posted July 7, 2022 (edited) ====== SOLVED ======= I made a script that unequip a companion slot at a specific line dialogue (using the UnEquipItemSlot() function). Everything works great the first time but when, in game, a equip back this item to my companion, it's now marked as "Locked" in the inventory and the script won't unequip the item anymore. Any suggestions on where to look? added: How this inventory "Locked" feature actually works? ================================= I found a work around, instead of using UnequipItemSlot, I used: Actor:WornItem wornItem= akSpeaker.GetWornItem(slotNumber)akSpeaker.UnequipItem(wornItem.Item) This work without the inventory item beeing locked after the unequip. Edited July 7, 2022 by F4ll0uta Link to comment Share on other sites More sharing options...
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