Darklocq Posted July 11, 2022 Share Posted July 11, 2022 I've had a problem for some time now: after an autosave, of the quick kind, the "What have you got for sale?" dialogue option vanishes from all merchants. I have more mods than God and no easy way to figure out which is the culprit or what to do to fix it. My workaround so far is to turn off autosaves in the game settings, and turn them off in MCMs that do them, and only do manual saves with the console. However, I've found that the game itself forces a quick autosave right after your first, lengthy conversation with Paathurnax, so basically I cannot do the main quest, except as the last thing in my game after I have so much gold and gear and ingots and so on that I never need a merchant again. This problem is affecting both my LE and SE/AE game, but I have many, many mods in common between the two setups. Anyone else encountered this problem before and know how to resolve it? Link to comment Share on other sites More sharing options...
wfandrews Posted July 13, 2022 Share Posted July 13, 2022 I have never used auto save so I do not really understand your problem. I have always turned off all auto saves when starting a new game. One thing that stood out in your post for me is that you automatically auto save after first meeting Paarthurnax. I have never had that happen and I have been playing Legendary since 2011. I think it must be one of your mods causing this. I assume you have already tried making a manual save after your conversation with Paarthurnax is over and then launching from that. Other than that all I can think of is that someone who is knowledgeable with TES5Edit can tell you how to find your mod conflicts. Link to comment Share on other sites More sharing options...
Darklocq Posted July 13, 2022 Author Share Posted July 13, 2022 Yeah, I've tried manual-saving before and after that autosave (whatever triggers it), and no dice. Even tried coc to a merchant location seconds before the autosave (which still fires off) and the merchant doesn't work. Link to comment Share on other sites More sharing options...
Darklocq Posted July 19, 2022 Author Share Posted July 19, 2022 PS: I strongly suspect it's not a mod conflict that xEdit will help find (or I would have already, being "someone who is knowledgeable with TES5Edit" already). It's probably an SKSE plugin that is the culprit, but I can't just start disabling them, since many of them are dependencies for something(s) else or I wouldn't have them in the first place. Or it may be a script in a mod. I've been over stuff in xEdit and not found anything that looks like the problem. Link to comment Share on other sites More sharing options...
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