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Needing some help with radio mod


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I created a radio mod and I'm having a really hard time getting it to work. I have the .esp and .b2a in the data folder. I have checked the .b2a and the folder structure looks correct and the created script for the station is there as well. Users are reporting that the station shows in their Pip-Boy, but it's silent. Is there something I'm missing on my end? This is my first mod I've published and I would really like to get it working so any help provided will be very much appreciated!

 

Edit: I ran sqv in the console and it says the quest is running but it's stuck on track 0 (there isn't one) so all I'm getting is silence.

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Do you use a Scene with Radio scene actions?

 

If so, to debug the radio add these lines to your radio's script and try to start/stop your radio scene with this function. If the function can successfully start/stop the radio scene, then most likely the issue is with the radio script (missing scene updating).

Scriptname YOURSCRIPTNAME extends Quest Const

Scene Property myRadioScene Auto Const

;  To start/stop your radio, open the console and
;  type "CQF YOURQUESTNAME TurnRadioOn TurnOn", like
;  "CQF MyRadioQuest TurnRadioOn True"


Function TurnRadioOn(Bool TurnOn)
	If TurnOn
		If myRadioScene.IsPlaying()
			myRadioScene.Stop()
		EndIf
                myRadioScene.Start()
	Else
		myRadioScene.Stop()
	EndIf
EndFunction

It's worth mentioning that some custom radio tutorials doesn't include the necessary script functions to keep the radio scene working.

Edited by LarannKiar
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