majorbrom Posted July 12, 2022 Share Posted July 12, 2022 Is there a way to make weapon damage affect not only health, but also take away a certain amount of AP? Reason: when you get shot with a shotgun, it definitely affects your powers. Link to comment Share on other sites More sharing options...
RaidersClamoring Posted July 14, 2022 Share Posted July 14, 2022 Great idea. Though could lead to soft stun-lock when assaulted with melee. Not a problem to create a workaround I bet. Link to comment Share on other sites More sharing options...
majorbrom Posted July 15, 2022 Author Share Posted July 15, 2022 Melee damage along with AP can reduce attack speed and possibly make melee combat more variable. That is, having received solid damage, the player will have to break the distance, since he will no longer be able to effectively block attacks or change weapons from heavy to lighter and faster. Link to comment Share on other sites More sharing options...
RaidersClamoring Posted July 16, 2022 Share Posted July 16, 2022 That's essentially what I mean. If the player technically and mechanically cannot move away or isn't fast enough to escape enemy animation it could lead to inevitable death or just perpetual stim use until some external influence breaks it up. However, I don't actually consider stun-locks an unfair situation but a reasonable punishment for failing to create space. People refuse to accept dying in games nowadays... When I was a wee lad we would die constantly, reload and then back at it. Link to comment Share on other sites More sharing options...
Recommended Posts