vStar925 Posted July 13, 2022 Share Posted July 13, 2022 I want to remove essential tags from some NPCs but still let the game be beatable. How do I make it so say if Preston dies, a quest begins to lead the player on a different path. Link to comment Share on other sites More sharing options...
hereami Posted July 13, 2022 Share Posted July 13, 2022 (edited) Use OnDeath event, e.g. DefaultRefOnDeath, DefaultAliasOnDeath or any custom script to set a stage somewhere or do whatever else. But first you need to learn his relationships and know where and what to change if want any consistency in game. Not sure if his early demise is envisaged by game. Edited July 13, 2022 by hereami Link to comment Share on other sites More sharing options...
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