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Setting a potential companion to non-essential?


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I can disable the essential and ghost tag for potential followers in the Creation Kit but it doesn't affect anything unless I set them non-essential through the console. I assume it has something to do with their companion script since if I delete it they become killable.

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There's possibly something to do with ActorBase vs Actor maybe and change in editor won't apply after spawn? But i don't comprehend fully this subtle difference between two. Though game usually calls GetActorBase().SetEssential() for some reason, while Actor.SetEssential() is said to be prevalent and overrides ActorBase.

 

It's a native base function, just btw.

Edited by hereami
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