vStar925 Posted July 13, 2022 Share Posted July 13, 2022 I can disable the essential and ghost tag for potential followers in the Creation Kit but it doesn't affect anything unless I set them non-essential through the console. I assume it has something to do with their companion script since if I delete it they become killable. Link to comment Share on other sites More sharing options...
RaidersClamoring Posted July 13, 2022 Share Posted July 13, 2022 TryyourActorReference.SetEssential(False) You need F4SE for this to work. Link to comment Share on other sites More sharing options...
hereami Posted July 13, 2022 Share Posted July 13, 2022 (edited) There's possibly something to do with ActorBase vs Actor maybe and change in editor won't apply after spawn? But i don't comprehend fully this subtle difference between two. Though game usually calls GetActorBase().SetEssential() for some reason, while Actor.SetEssential() is said to be prevalent and overrides ActorBase. It's a native base function, just btw. Edited July 13, 2022 by hereami Link to comment Share on other sites More sharing options...
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