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Vault 11 Slideshow scripting help


JoshBadWriter

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Hello Nexus users. Like pretty much every new modder, I’ve gotten myself in over my head and I find myself needing help. Forgive me for the long winded question, but I feel I should thoroughly explain.

 

I am making a quest mod, but I’m not much of a scripter so I’m learning as I’m going. I’ve come to a point where I’m baffled (not the first time, but I’ve managed to figure it out on my own until now).

 

There’s a point early on where an NPC asks you to accept a mission. He will then talk to you for a bit before asking you to sit in a chair, at which point he will begin briefing you using a slideshow. However, it won’t be like the end game slideshow were you watch static images on screen, it will be on similar to in Vault 11.

 

Here it is:

http://www.youtube.com/watch?v=-95AAmvTfE0&t=0m48s

 

There won’t be any music and the character will be in the room with you, just off to the side rather than a recorded voice over through the intercom (and without the killer robots at the end, obviously).

 

I’ve found several scripts relating to the sequence and I have a decent idea of how they all fit together.

 

VVault11ExterminationChairSCRIPT

VVault11ExterminationChamberTalkerSCRIPT

VVault11SlidesSCRIPT

 

As well as a few other scripts and some triggers.

 

But where I’m stumped is the images used in the slideshow itself. I’ve found several instances of “VVaultSlideshow1-13” but they aren’t image files and I’m not sure how to change them for my own images.

 

Basically I’m asking how to change out the images with those of my own. The rest I’m sure I can figure out on my own. Also, in terms of a judgment call, do you guys think it’s even worth the trouble? Do you think I should continue pursuing this method, or switch to the more common slideshow thing we see in other mods (like the one at the end of the game).

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I know that there is a GECK script function that allows you to change the texture of an object but I forgot what the function is called. I know it is used for the ending slideshows but those textures switch instantaneously so I guess that's not what you're talking about.

 

No what you want I think is actually in animation and scripts that play the next levels in those animations. Something like that. I don't know how to do it myself but TrickyVein wrote a brilliant tutorial that teaches how to do simple animations using nifskope: http://forums.nexusmods.com/index.php?/topic/984792-tutorial-working-with-the-nicontrollermanager/

 

I haven't had the time to go through it just yet but it's quite thorough so I'm sure it's great.

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The slides are all grouped into a single object, VVault11ExterminationSlides, which plays an animation and switches to the next slide when it's activated.

 

All the slides are in the texture for this object as well, v11projectorslides01.dds, so you can edit that to use your own images.

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