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Armed to the teeth?


Shady_Sam

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I was thinking about this as I went to sleep last night. Why isn't there a mod similar to Armed to the Teeth for New Vegas? In other discussion it seems like people are mostly concerned about the inability to display weapon mods. After looking in the meshes for the base game, however, you can see that modded weapons have their own meshes.

 

So with that being the case, shouldn't it be a simple matter of writing a script to detect what mods your currently equipped weapon has, and equipping a "dummy" mesh that is appropriately modded? I'm quite rubbish with scripting however, so things may seem overly simple from my perspective.

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if 1 weapon have 3 mods ~ 8 meshes (unmodded, mod1mesh, mod2mesh, mod3mesh, mod1+mod2mesh, mod1+mod2+mod3mesh, mod1+mod3mesh, mod2+mod3mesh)

10 weapons = 80 meshes

FNV total weapons number 262

262 ~ 2096 meshes

 

Every single mesh must be converted into armour. One mesh conversion will take maybe 20-45 minutes. But let's say 25 minutes.

25 minutes * 2096 / 60 / 12 (hours for modding per day) = 72 days.

Even if you remove half of all weapons - it's still a lot of work.

Even if you left only energy and regular pistols, Energy, Asu and semi Rifles - still lot of work

And no weapons from mods. Only vanilla weapons.

That's why there's no Armed to the Teeth mod. Now, when the game is not popular at all and nexus community is concentrated on Skyrim - that kind of mod will have maaaybe 50 endorsements in 3 or 4 months. So it's just not worth it. Feedback < Time & Effort

Unfortunately.

Edited by Xilandro
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if 1 weapon have 3 mods ~ 8 meshes (unmodded, mod1mesh, mod2mesh, mod3mesh, mod1+mod2mesh, mod1+mod2+mod3mesh, mod1+mod3mesh, mod2+mod3mesh)

10 weapons = 80 meshes

FNV total weapons number 262

262 ~ 2096 meshes

 

Every single mesh must be converted into armour. One mesh conversion will take maybe 20-45 minutes. But let's say 25 minutes.

25 minutes * 2096 / 60 / 12 (hours for modding per day) = 72 days.

Even if you remove half of all weapons - it's still a lot of work.

Even if you left only energy and regular pistols, Energy, Asu and semi Rifles - still lot of work

And no weapons from mods. Only vanilla weapons.

That's why there's no Armed to the Teeth mod. Now, when the game is not popular at all and nexus community is concentrated on Skyrim - that kind of mod will have maaaybe 50 endorsements in 3 or 4 months. So it's just not worth it. Feedback < Time & Effort

Unfortunately.

Yeah, I'm aware of the insane amount of work that would be required, but I'm mainly talking about for personal use, so I'd only have to convert like 4 or 5 weapons. And also, maybe posting a tutorial for people to do it themselves.

 

And also, why would weapons added by mods not work?

Edited by Shady_Sam
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Well, for personal use some modders have their own "Armed to the teeth", at least i think so =)

Why mod weapons will not work? Maybe because not every weapon modeller knows how to make armors? And Fallout AttT author don't want to spend his whole life to convert weapons from mods?)

Just search for armor tutorials for Fallout.

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Well, the problem with weapon mods (I mean, ingame mods), is that I'm not sure if there is a function to actually check if there is a weapon mod installed on a weapon. And, there was a mod like ATTT for FO3. Even without weapon mods, its script (though it has only one script) is just huge, so it is a hard task in terms of scipting as well. But from what I understand devinpatterson is working on something like this.

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