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Double NPCs


Dudemandude

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Hello everyone.

 

I'm a small problem after installing Oblivion Alive.

 

Where there are the NPCs added with the mod, there is also a copy of it, making small places a bit crowded.

 

I believe its a load order issue, but i don't know where the issue lies.

 

I was hoping someone knew a bit about the mod to help me out a bit ( as the readme is in german.)

 

my load order is below:

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
CM Partners.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Toaster Says Share v3.esm
HorseCombatMaster.esm
Better Cities Resources.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Oblivion.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_FrancescosNamedBosses.esp
LoadingScreens.esp
PCSoundNalia.esp
Book Jackets Oblivion.esp
Akatosh Mount By Saiden Storm.esp
Reznod_Mannequin.esp
Living Economy.esp
SI Living Economy.esp
Living Economy - Items.esp
Landmarks, w Wells.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
Ace's Warlock Gear.esp
Armory of the Silver Dragon.esp
BlackLuster.esp
Caine's Outfit.esp
DarkIllusionArmor.esp
DMACArmor.esp
Growlfs Hot Clothes.esp
Hiyoko_Store.esp
KDDwemerSpectacles.esp
Lich King's Helm v1_0.esp
MC_Staff_Pack_NoLL.esp
New Frostmourne Sword by Jojjo v1_0.esp
pale_rider's Armory of The Divine Guardian.esp
samurai.esp
SentientWeapon.esp
tda_ScytheModv1.2.esp
Thieves Arsenal.esp
EY_BM_Armory.esp
HolyRelics.esp
AT2 01-Shiki Armor Set.esp
ExnemEC_Rogue01.esp
Dude Wheres My Horse.esp
AncientTowers.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
ExnemRuneskulls.esp
Cobl Glue.esp
Cobl Si.esp
OOO 1.32-Cobl.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Map_Markers_Stock.esp
FCOM_Convergence.esp
FCOM_DurabilityAndDamage.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - No Carrion Rats.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Vindasel.esp
Mart's Monster Mod - Foxes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
OOO-WaterFish.esp
Apachii_Goddess_Store.esp
ClocksOfCyrodiil.esp
Castle Ravenpride.esp
LetThePeopleDrink.esp
MolagBalTreasury.esp
road+bridges.esp
VaultsofCyrodiil.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
BattlehornCastleEnhanced.esp
DLCfrostcrag.esp
Knights.esp
Knights - Unofficial Patch.esp
The Lost Spires.esp
TOTF.esp
RTT.esp
Lost Paladins of the Divines.esp
MannimarcoRevisited.esp
MannimarcoRevisitedOOO.esp
xuldarkforest.esp
xulStendarrValley.esp
Ravenpride-Stendarr patch.esp
xulTheHeath.esp
MMMMWL-TheHeath patch.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
LostSpires-Everglade patch.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
LostSpires-BravilBarrowfields patch.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV_withoutWheat.esp
MMMMWL-RollingHills patch.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulImperialIsle.esp
LostSpires-DarkForest patch.esp
Suliin V1.2.esp
Harvest [Flora].esp
Harvest [Flora] - DLCFrostcrag.esp
Bag of Holding.esp
DecoratorAssistant with OBSE v1.1.esp
ImprovedSoulgems.esp
Kyoma's Journal Mod.esp
talkwithyourhands2.esp
Quest Award Leveller.esp
RealisticFatigue.esp
MidasSpells.esp
Midas OscuroGems.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_EnchantStaff.esp
StealthOverhaul.esp
RenGuardOverhaul.esp
RenGuardOverhaulShiveringIsles.esp
Enhanced Grabbing.esp
DeadlyReflex 5 - Combat Moves.esp
Oblivion XP.esp
Oblivion XP - Knights.esp
Oblivion XP - DLCFrostcrag.esp
Oblivion XP - DLCOrrery.esp
Oblivion XP - DLCBattlehornCastle.esp
Oblivion XP - DLCMehrunesRazor.esp
Oblivion XP - DLCThievesDen.esp
Oblivion XP - DLCVileLair.esp
_Ren_BeautyPack_full.esp
DemonRace.esp
Tabaxi Race 2.0.esp
IDKRRR_C_race.esp
Cobl Races.esp
Toaster Says Share Faction Recruitment.esp
CM Partners.esp
CM Partners NPC.esp
Ramy Enfant.esp
DAJackSparrow.esp
CleanQuit.esp
Streamline 3.1.esp
Region Revive - Lake Rumare.esp
NRB4 Standard Road Record.esp
NRB4+UL-II+LtPD Patch.esp
RegionReviveLakeRumare-ImperialIsle patch.esp
NRB4+RR Patch.esp
Suliin-BravilBarrowfields patch.esp
Midas Betterholy.esp
Midas Reduced Costs Half.esp
FrostcragRebornCobl.esp
CCR - Capucine.esp
Dwarf 2.0.1.esp
tommygun.esp
The Dead Knights.esp
Dk second knight update.esp
Dk offhand weapons.esp
TSS Custom Companion  Template.esp
IDKRRR_C_race_closed_mouth_version.esp
Diano.esp
DianoArmor2.esp
SPB GW Armors.esp
AK-47GR2.esp
15_classes_v1_0.esp
NecromancerAndPaladinSigns.esp
OBAMA.esp
Tyrael Armor.esp
IvyArmor_Full.esp
Apachii_Heroes_Store.esp
ANB_Portable_Bedroll.esp
RR - LTPDPatch.esp
Gnome.esp
GnomepatchV1.1.esp
00RBScribeSupplies02, read summary.esp
delivery_job.esp
DireBattleSetLightEnch.esp
ArynnsDrowQueen2.0.esp
GB_Oblivion Tournament.esp
xulBrenaRiverRavine.esp
ImpeREAL Empire - Unique Forts - Bouayard.esp
Oblivion Alive.esp
Oblivion Alive mit nVidia-Fix.esp
kuerteeInventoryIsABackpack.esp
kuerteeCrimeHasWitnesses.esp
ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
Scribe Supplies.esp
VaultsofCyrodiilBC.esp
Delivery Job - BC.esp
za_bankmod.esp
CM Partners Extra NPCs.esp
_No__persistant_enchantment_glow_fix-1843.esp
Better Cities Full.esp
Better Imperial City.esp
Better Cities - Full City Defences.esp
Better Cities - Unique Landscape Chorrol Hinterland.esp
Better Cities - Unique Landscape Barrowfields.esp
Better Cities - COBL.esp
Better Cities - Tears of the Fiend.esp
Better Cities - Ruined Tail's Tale.esp
Better Cities .esp
Bashed Patch, 0.esp

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Look...up in the sky...it's a bird...its a plane..its.......SUPER DEZ and her load order guide!!!

 

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

 

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