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Character Quest Debugging in Goodpsrings?


commieclone

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Ok, I've been trying to figure this out for a while.

 

You know how if you gain access to Testacles the debug centurian there's the option of changing the outcome of certain quests?

 

Can someone make a character or terminal in Goodsprings (like just outside Doc Mitchell's house) that, if you click on it brings up a menu that allows you to mark the companion quests as completed, with the choice to choose the different outcomes?

 

Like say you click on the person/terminal, and it brings up a menu that lists all the companions. You select one and it brings up options, like below:

 

Raul

----option 1 (no change)

----option 2 (complete Old School Ghoul, choose gunslinger)

----option 3 (complete Old School Ghoul, choose advanced mechanic)

 

Boone

----option 1 (no change)

----option 2 (complete I Forgot to Remember To Forget, choose vengeance)

----option 3 (complete I Forgot to Remember To Forget, choose redemption)

 

You get what I'm saying? Has anyone done something like this, or would it be possible for someone to do?

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Ok neat. Has anyone done anything like this before? Or could someone rig something up real simple-like? The extent of my modding ability can be summed up as "drop this ESP in your data folder and check the box".

 

Anyway if someone could do something like this that would be a big help and mucho appreciated.

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Sweet, thank you. Boone and Raul are the ones I really care about. Being able to set their companion quests as outlined above while still being in Goodsprings would be awesome, so that with a few clicks the quests would be marked as completed with the appropriate result.

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OK did a bit on the mod before work. Set up Raul. Let me know if it works for you. You can't miss the terminal it's sitting on teh bar.

 

http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/Character_zpsa630d3b0.jpg

 

 

Here is the esp, just drop it in your ata folder and select in your launcher of choice.

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