kythlyn Posted April 18, 2009 Share Posted April 18, 2009 Hello everyone. I am new to installing mods and I have an odd problem. When first booting the game (and pressing escape to skip to the title screen) there is a quick load screen that used to have an image... but now there is just a white box. I know this is a somewhat nit-picky thing to complain about but I am worried that might be just one symptom of what might be a larger problem, so... if anyone has run into this before, let me know how to solve it! Here are the mods I have installed: Armamentarium_v1-1-13884BloodlinesV12Complete-14601Dark_UI_Supplemental_Pack-6795DarkUId_DarN_16_OMOD_Version-11280Elven Map Redux - Map & Icons 2.0Enhanced_Water_v20-8011Enhanced_Water_v20_HD_-_SI-17345Enhanced_Weather_1_3_4_Patch-16544Enhanced_Weather_1_3_OMOD_Ready_-16544Expanded_Hotkeys_and_Spell_Delete-5957Illumination Within Revived 0.9.2Illumination_Within_Revived__Optimised-6244MartsMonsterModMartsMonsterMod37beta1andMMMForSI-17784Oblivion_Cats-4348Oblivion_Stereo_Sound_Overhaul-5861obmmobse_0016OOO_133_CompleteQTP3_RedimizedRealisticLeveling-1_12-13879ScreenEffects_1_0-16323SM_Plugin_Refurbish_1-2-11474Streamline_3dot1_Open_Beta-10400UnofficialOblivionPatchv3.2.0InstallerUnofficialOfficialModsPatchv15Installerv1_4_0_OMOD_version-10739Weather_Inside_seasons_v12 Link to comment Share on other sites More sharing options...
dezdimona Posted April 19, 2009 Share Posted April 19, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
kythlyn Posted April 19, 2009 Author Share Posted April 19, 2009 Well, here's my load order. You'll notice I just added Atmospheric Loading Screens - Random Quotes.esp which solved the problem, so I should be good to go. Thanks. Oblivion.esmArmamentarium.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmScreenEffects.esmEnhancedWeather.esmUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espSM Plugin Refurbish - HorseArmor.espDLCOrrery.espDLCOrrery - Unofficial Patch.espSM Plugin Refurbish - Orrery.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espSM Plugin Refurbish - MehrunesRazor.espDLCVileLair.espDLCVileLair - Unofficial Patch.espSM Plugin Refurbish - VileLair.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espSM Plugin Refurbish - Battlehorn.espOblivion Cats v0.22b.espEnhanced Water v2.0 HD.espEnhanced Water v2.0 HD - SI Addon.espEnhancedWeather.espEnhancedWeather - Darker Nights, 50.espEnhancedWeather - Enhanced Seasons.espEnhancedWeather - SI.espweather inside [seasons] v1.2.espweather inside [silent seasons] v1.2.espIWR - Windows Lights Shutters - Optimised.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espSM Plugin Refurbish - ThievesDen.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espMart's Monster Mod for OOO.espMart's Monster Mod for OOO - Knights .espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Friendlier Factions OOO+FCOM.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Resized Races.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Safer Roads.espMart's Monster Mod - Foxes.espMart's Monster Mod - More Wilderness Life No Gates.espMart's Monster Mod - Vindasel.espMart's Monster Mod - City Defences.espMart's Monster Mod - Shivering Isles.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espSM Plugin Refurbish - FrostCrag.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espHarvest [Flora] - DLCVileLair.espDLCShiveringIsles.espSM Plugin Refurbish - SI.espHarvest [Flora] - Shivering Isles.espKnights.espKnights - Unofficial Patch.espSM Plugin Refurbish - Knights.espExpanded Hotkeys and Spell Delete v1.0.espExpanded Hotkeys Brief Equip Message.espAtmospheric Loading Screens - Random Quotes.espVHBloodlines 1.2.espRealisticLeveling.espStreamline 3.1.esp Link to comment Share on other sites More sharing options...
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