ThaCharot Posted July 16, 2022 Share Posted July 16, 2022 I'm looking for a condition function that detects is the actor is currently not touching the ground, like when you're jumping or falling and such, i thought maybe "GetIsFlying" or "GetFlyingState" might work but it seems they don't, so is there any condition function that does what i'm looking for? if there's not i would also like to know, i'm just tired of searching. Any help would be appreciated, thanks in advanced for reading this. Link to comment Share on other sites More sharing options...
dylbill Posted July 16, 2022 Share Posted July 16, 2022 In Skyrim the ActionLand JumpSoftEnd animation has the condition GetGraphVariableFloat VelocityZ >= 0. I assume there's something similar for fallout 4. Look in GamePlay / Animations in the CreationKit, then look for Character animations and see what conditions they use there for jump and land. Link to comment Share on other sites More sharing options...
RaidersClamoring Posted July 16, 2022 Share Posted July 16, 2022 Could this be a candidate?https://www.creationkit.com/index.php?title=IsPlayerActionActive5th entry "JUMPING" Link to comment Share on other sites More sharing options...
hereami Posted July 16, 2022 Share Posted July 16, 2022 (edited) There are two graph variables bInJumpState (works in 3rd person) and isJumping (1st person). May be used in Condition GetGraphVariableInt, Equal to 1, or Greater than 0. These are most reliable from what i've tried to detect jumping, still wasn't perfect, but on a faster system must be more responsive, i think (used them for Enchantment). Can't say exactly if they detect falling animation hangup or not, but supposedly should, needs specific testing (when you're floating hands-up in a single spot). Have tried PlayerActionActive, but either didn't work in my setup or was more unreliable than said graph variables, though may retry as well. Other things. Condition GetVelocity(Z), GetGraphVariableFloat(VelocityZ), negative values would mean falling but possibly walking down hill too for lower values, don't remember which works better. Though wouldn't help to determine hangup i suppose. Possibly, something else i'm not aware about. Edited July 16, 2022 by hereami Link to comment Share on other sites More sharing options...
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