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Is there a way to add an entire meshes to the ck folder at once?


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hey fellas, I have a quick question about adding new meshes.
I downloaded a huge ass resource pack off the nexus for decorating my house. I use resources all the time, but I gotta admit, adding each new mesh one at a time for multiple .esps is starting to get tedious, especially when I have to do it for over 100 new assets
Is there a way for me to just add an entire mesh folder into the CK at once instead of one mesh at a time? I'd finally be able to just focus on decorating instead of spending an afternoon assigning ID's to 30 different types of cups

 

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Nope, but what you can do to make your life easy if you make a lot of times this process for creating different mods is to:

- Create a 'Resource Plug-in', this ESP will be created only one time and it will have all the 'modders resources' your use frequently already assigned in you ESP/CK.

- You load both plug-ins in CK, your 'Resource Plug-in' and you "Active' one which is the new plug-in.

- Now with this 'Resource Plug-in' you can duplicate the item you need to use so that it acquires your new ESP's id, and you use the duplicate.

- The only thing required for your 'NEW' plugin and the duplicated item to work properly is that you will always provide the exact 'Resource Plug-in' meshes and texture folder with the same folder's name and directory path. Otherwise you will get ingame red exclamation marks.


This is the only fast way to cut down time from adding new objects into the game each time.


EDIT: I need a new keyboard, it keeps eating my ( r ) letter....

Edited by maxarturo
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