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Hockey Mask Rotates 90 deg. on retexture?


RipperV

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I've made several retextures for the hockey masks, and would like to get them ingame... However, as soon as I make a new form with the new texture added, the mask rotates 90 deg. to the left side of my head when worn... I've tried manually copying the form and i've tried copying it and only editing the texture and name/id, but it still seems to rotate... I've also tried just making a new test mask which is an exact copy of the original mask and still get the error... Any idea what I'm doing wrong?
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Head items use a secondary "mesh" .egm file (located in same place as the base mesh for the item) that is used to translate how they fit on a character.

 

1) Extract the other files in the item's Mesh folder.

2) While in GECK, click [Character] > [update FaceGen Model Availability] (This should fix the issue, but it very well may not, if you do not have the .egm extracted... I know it has had no help with my trying to edit a completely custom hat, but that's another issue.)

3) Search is your friend: 'Headgear Problem in geck, , Headgear Problem in geck apearing sideways on head.'

 

Hope this helps... if not, you may want to try the official forums' search engine.

 

SangRahl has a point, "Search is your friend"

 

SangRahl has a point, "Search is your friend"

 

I'm just going to keep quoting this in steps :thumbsup:

 

SangRahl's fix will be all over the forums soon.

 

Only difference for you as you are not changing the mesh at all you should be able to skip step 1, oh and please pay attention to step 3 for future use.

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What? The quote tells you exactly how it fix it.

As far as being told to go somewhere else, all I did was suggest you use the search feature of the forum before asking a question that has been asked (and answered) a dozen times before.

A search brings up the solution on the first page, you could have saved yourself a good deal of time.

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