XunAmarox Posted April 19, 2009 Share Posted April 19, 2009 Image: http://i40.tinypic.com/svgyoi.jpg Right, so... I took RMF3 into Blender, deleted skeleton, imported clean skeleton and parented everything to it, imported one of slof's boner's, resized, parented, copied weight from the default bits to the new ones, had to do some manual weighting, made the penis a bit longer, changed the texture, changed the uv, exported, updated tangent spaces, updated link arrays, made sure the new penis was linking to the normal texture. Okayy.. The problem is, the penis ends up in the wrong NiNode with no Dismemberment info, and as far as I can guess, no weight info.. I can't figure out why, cause I'm prettyyy sure I did everything right and the weighting shows up right in Blender and it IS parented to the skeleton. Oh and as an added bonus the game crashes instantly if it tries to show the mesh. ..any ideas? I can't figure it out. Link to comment Share on other sites More sharing options...
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