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Random quests from random mods not filling Quest Aliases at game start


jaghar7

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Several of my mods have had quests where the aliases are never filled at the start of the game and the mods affected aren't always the same. Now how is that for bizarre?

 

So for example.. in my last game Inigo was one of the affected mods. Aliases for his quests InigoMapMarker and BadVibrations weren't filled. The result was his map marker (and quest) never appeared and while his Bad Vibrations progressed to a point, Langley's house never appeared. Lucien was also affected and he and Inigo never bantered, Lucien's quest never started and dialogue options to train him never appeared.

 

Now I just started a new game, Inigo's & Lucien's quest aliases for the afore mentioned quests are filled, but a quest from my own follower (whose aliases were filled in the last game) now has cleared aliases.

 

This has been going on for awhile and I've only just been picking up on the randomness of it all. I have no clue what kind of issue can cause this. Questreset doesn't help. I can find no obvious conflicts with SSEEdit. My Google-Fu is failing me as everyone else is asking why their own quest aliases aren't working etc.

 

Anyone have any idea what is going on here?

 

Edit: Yay it's even worse than I thought. It's not so random (but it does still change, just not apparently every game).. Just doing some testing.. something like 17 out of 25 or so of Inigo's quests that start with filled aliases (in the CK) are all cleared at the start of the new game. Plus others of different mods. It's no wonder Inigo and Lucien didn't interact at all in my last game.

Edited by jaghar7
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After some testing..

 

I've now stripped my game down to just my own follower. Problem doesn't go away but I can attest to the fact that I have absolutely nothing that would clear these quest aliases.. ever. Reinstalled Inigo, no change. Same quests that had their aliases cleared are still cleared for him as well. I'm not even running SKSE or anything else at this point. At least it's not random at this point. If it were I could at least get 'lucky' and have critical quests not get cleared, but it's easier to test this way since I don't have to check every quest in the mod I'm looking at.

 

I had looked at a couple other mods before I uninstalled them all. Moon and Star for example had the same issue with one quest as well.

 

Why do I get the most bizarre issues? *eyeroll* It's had to imagine anything but a script causing this, but it's not being caused by other mods and I sure as heck don't have my scripts clearing aliases on these quests. Nothing in the logs to explain it either.

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Bizarreness continues..

 

So I decided to modify a script to see if I could catch the game in the act.. which in itself I'm unsure of what I'm looking at.. but it was necessary to add and define a script property to one of the affected quests in my mod. Suddenly, that particular quest is no longer having its aliases cleared. I didn't change anything else, just added 1 property to a script. Inigo's quests are still afflicted.

 

I guess some of the 'randomness' I was experiencing is now hinted at. Update the mod, change which quests are affected? Still utterly perplexed but at least I can get back to work. Now to reinstall everything. :tongue:

Edited by jaghar7
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Ugh.. ok.

 

Fact: The problem described DID occur. The nature and scope of that problem is perhaps another story.

 

1: Rather than quest aliases being cleared. It now seems plausible that their values from the CK were not filled in when the quest initialized.

2: Quests that are NOT running apparently don't get their aliases filled with their predetermined values? So all of those quests from Inigo (and probably the other mods) I thought were buggy are probably fine. As I'm now seeing a consistent pattern here. Which is.. not launched at game start = empty aliases.

 

I still have no blasted clue how or why Inigo & Lucien had blank quest aliases on key quests in my last game. What screws up quest initialization such that quest aliases don't get filled??? The world, may never know.

 

Bottom line, game seems to be back in reasonable order. Still baffled but I don't care nearly as much as my critical quest is now running properly as are Inigo's and others that were having issues before.

 

WEird.

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  • 3 weeks later...

Follow up:

 

Well I'm pretty sure I'm officially a duffus! And if you're having the same problems as me you probably are too. :) Bleedin' loose scripts in Data/Scripts for both Lucian and Inigo specific to the quests that I've been having trouble with! *eyeroll* I'm sure I must've thought to myself.. it's ok. They're exactly the same as the ones in the .bsa right? Well apparently it does matter.

 

As for the issue I had with my own mod? meh.

 

Solution: Delete the offending loose scripts and reset the quests.. oh look they work now.

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