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[IDEA] Repairmen specialization - is it possible?


Dandie

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"Umm, hello there, %PCName. My name is %Name. I know a thing or two about repair works, so if you need something fixed, just ask. Whoa, what's this? Never saw this gun before, is it from Old World Blues DLC or something? Can I repair it? For sure, hold a sec..."

So here's the idea - is it possible for NPC's who offer repairing services to have a specialization? Like, for example, Major Knight can repair firearms, melee and light to medium armor, but can't energy weapons, power armor and powerfists?

I always imagine it that NPC is actually repairing stuff with his instruments, not like PC - by fusing together two pieces of equipment. So it seems illogical to me that NPC's-repairman can fix everything you give him.

I'm not sure if it's a good idea or not, but let's just talk hypothetically - can it be done? I was thinking about having "exclusion" formlists, and before repair menu opens, if you have something on this list, it gets removed, and is returned after closing the repair menu similar to casino equipment removal works.

Edited by Dandie
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This is a good idea, makes sense that NPC's aren't know-it-alls when it comes to repairing stuff.

 

I think it can be done. Your thought about exclusion form lists and removing items is pretty much how I would do it if I were to try.

 

If I ever get around to working on the repair overhaul I have planned, this is something I'll take into consideration.

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