nobumbump Posted July 19, 2022 Share Posted July 19, 2022 (edited) I miss the tribals and primitive people of primitive Fallout games, and FO4 doesn't even have a single primitive faction. I was brainstorming some ideas on how settlements can be run like tribes and work without power or a generator. Fruit basket -> assign settlers to make them gatherers and provide fruit even if none is on the settlement Clay pot/ Well/ Buckets -> Assign settlers to have them collect rainfall and water from streams or lakes. Ancestor stone/ Tribal shrine/ Totem pole -> Put this down to attract tribal settlers. replaces the beacon and requires no power. (I would say drums or an instrument for this purpose but that requires a settler to already be there to play the drums.) Spearman's hut/ Warrior's hut -> assign settlers for defence Shaman's Hut -> assign settlers here so they sell chems and healing items. Preferably more natural chems and healing items like Datura. Swear Lodge/ Bonfire/ Sacred Stones -> increase happiness Hunter's Hut -> assign settlers here to sell primitive weapons, guns, and tribal clothes and armor. also provides some animal meats and skins to the workshop. Campfire -> assign a settler here to become a story teller and improve happiness. The tribal settlers might also need some tribal looking clothing and voice lines for immersion. I doubt it will need too many. It might be easier just to replace what all settlers wear than to try and make tribal settlers different from regular settlers but to be honest that would be fine. Edited July 19, 2022 by nobumbump Link to comment Share on other sites More sharing options...
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