dmtzcain Posted April 20, 2009 Share Posted April 20, 2009 Hello, my name is David and I’ve been trying to make a simple mod with a quest in it.But I’m stocked. Basically the quest should go something like this:Get the quest from a specific NPC, who tell the player to go and kill 2 bandits in room A, inside room A there are 2 random bandits for the player to kill. After they are dead, when the player return’s the quest giver point’s out there are now 3 Bandits to kill in the same room.After killing the last 3 bandits, the quest giver finishes the quest with a reward. What I’ve got by following tutorials is to build the rooms, create “new random bandits (8)” Create a new topic which only displays to the specific NPC and create a journal entry after talking to the NPC. How can I continue from there… I’m lost. I don’t know how to script a “kill” condition nor to place the new bandits inside the same room after the first ones are killed. Could anyone help me?Please. Thank you =) Link to comment Share on other sites More sharing options...
Argomirr Posted April 20, 2009 Share Posted April 20, 2009 I wouldn't use 'random' (I presume you mean 'random' respawning) bandits, because the best way I know to do this, is to make a new NPC (if you don't want them to look the same, you should make five NPCs), place 'em in the room where you want them to be (place five of the same bandit if you've made just one NPC), then double click 'em and give them unique references, for example "MyBandit1", "MyBandit2" (without the quotes) etc. Make sure you place a checkmark in the 'Persitent reference' (so you can use them in a script) and 'Initially disabled' (so they won't show up untill you want them to) boxes. Next, make a script like this:ScriptName MyQuestScript Begin GameMode If GetStage MyQuest == 10;Set the quest stage to 10 after the ;player spoke to quest giver ;Enable first two bandits MyBandit1.Enable MyBandit2.Enable SetStage MyQuest 15 ;First two bandits now show up in your room EndIf If MyBandit1.GetDead == 1 && MyBandit2.GetDead == 1;Are the first bandits dead? SetStage MyQuest 20;Player should now speak to quest giver EndIf If GetStage MyQuest == 25;Player spoke to quest giver again ;Enable last three bandits MyBandit3.Enable MyBandit4.Enable MyBandit5.Enable SetStage MyQuest 30 ;Last bandits now show up in your room EndIf If MyBandit3.GetDead == 1 && MyBandit4.GetDead == 1 && MyBandit5.GetDead == 1;Bandits dead? ;^ That's supposed to be on one line, but I can't fit it on ;one at the forums SetStage MyQuest 35;Player can now speak to ;quest giver for reward EndIf EndMake sure this is a 'quest script' (you can select a script type in a dropdown box in the scripts screen) and attach it to you quest. Also make sure that you set the quest stage correctly (using the dialog script box) each time the player spoke to the quest giver, and don't forget to add 'StopQuest MyQuest' to the dialog script box, after the player receives his reward. If you have any questions or get stuck again, just ask and I'll try to help you out. Link to comment Share on other sites More sharing options...
dmtzcain Posted April 21, 2009 Author Share Posted April 21, 2009 Cool. I understood the instructions perfectly. I’ll try this out and come back.Thanks =) Link to comment Share on other sites More sharing options...
dmtzcain Posted April 21, 2009 Author Share Posted April 21, 2009 It worked perfectly!!Thnx a lot Argomirr! you're awesome. =) Link to comment Share on other sites More sharing options...
Argomirr Posted April 21, 2009 Share Posted April 21, 2009 You're welcome! ;) Link to comment Share on other sites More sharing options...
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