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Detecting Sneak Status


lucasjose501

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I'm having difficulty to know how the Sneak system works in the fallout... Is there a global variable that defines when the player is: "Hidden" or "Caution" or "Danger"? Or some way to detect it and save to a variable, ex:

 

Hidden = 1
Caution = 2
Danger = 3
Edited by lucasjose501
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There's no such vars unfortunately. You need to define every state separately. it's a little bit tricky, it may fail sometimes, but it's the only possible way. When my sneak replacer will be ready for release - i will give you all my scripts.

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