kipland007 Posted October 22, 2013 Share Posted October 22, 2013 Hey guys,Played Skyrim for a long time on Xbox but just got it for PC and have been working on getting my mods sorted out. Unfortunately, I find my game crashes pretty frequently (around an hour or so into each game) at random times (loading screen or just mid run it will completely close). I was hoping someone could look at my mod list and see if I'm doing anything wrong. I've used NMM, BOSS and SKSE and cleaned up the dirty edits on them last night, but for some reason it still crashes.My load list is:Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveDragonborn.esm ActiveFalskaar.esm ActiveClimatesOfTamriel.esm ActiveSPIKE.esm ActiveWARZONES - Civil Unrest.esm ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Unofficial Hearthfire Patch.esp ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}StaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-DragonbornTernFix.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveWetandCold.esp ActiveSkyUI.esp Activehothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Immersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Forgotten Windmill.esp ActiveHillHouse.esp ActiveCivil War Overhaul.esp ActiveConvenient Horses.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function . Helgen Reborn.esp ActiveOpen Cities Skyrim.esp ActiveEnhancedLightsandFX.esp ActiveELFX - Exteriors.esp ActiveELFXEnhancer.esp ActiveApocalypse - The Spell Package.esp ActiveThe Dance of Death - Ultimate Edition.esp Active3DNPC.esp ActiveAlternate Start - Live Another Life.espAlso, just want to say I don't believe it is a performance issue as I'm running a high end machine but would be happy to hear any suggestions (I'm running a GTX 780 with i7 and 16gb of RAM, but I'm not sure if any of that stuff needs to be tweaked).Thanks! Link to comment Share on other sites More sharing options...
acidzebra Posted October 22, 2013 Share Posted October 22, 2013 (edited) The short answer is your mod load is so heavy it makes the skyrim engine explode. What your machine specs are is less relevant than what the skyrim engine is: 32 bit and aging a bit. Warzones, by itself (aside from not really being maintained anymore - I think, I haven't checked) is a stupendously heavy mod. I love playing with it but when I do it's without any other mods running, or a very light sprinkle, in an isolated game. Open Cities brings all previously separate worldspaces for cities into the big main worldspace. It's a great mod, but there's both system load and potential incompatibility to consider. I haven't played skyrim recently but I think the civil war overhaul, by its very nature, is going to touch on a LOT of skyrim assets and bend them in interesting ways. My advice: remove warzones and open cities, forget your current save, start a new game. Check for stability. Edited October 22, 2013 by acidzebra Link to comment Share on other sites More sharing options...
kipland007 Posted October 22, 2013 Author Share Posted October 22, 2013 Thanks, I will check out disabling those mods. I am correct in thinking that disabling those in my current game will disrupt it and not fix the issue? I know that's usually the case but didn't know if the nature of either of those would mean you can basically toggle them. Link to comment Share on other sites More sharing options...
acidzebra Posted October 22, 2013 Share Posted October 22, 2013 That's why I said forget your current game, start a new save. Here's what I consider a basic rule of the skyrim engine: for any mod more complex than a texture overhaul, you're essentially stuck with that mod for that particular playthrough. It's not 100% true, but it's close enough. And it's especially true when there is scripting involved. Nothing wrong with papyrus or using scripts in mods, just the way the engine is set up. Link to comment Share on other sites More sharing options...
Reaper0021 Posted October 22, 2013 Share Posted October 22, 2013 (edited) That's why I said forget your current game, start a new save. Here's what I consider a basic rule of the skyrim engine: for any mod more complex than a texture overhaul, you're essentially stuck with that mod for that particular playthrough. It's not 100% true, but it's close enough. And it's especially true when there is scripting involved. Nothing wrong with papyrus or using scripts in mods, just the way the engine is set up.Actually, the engine and the game saves are done in such a way that once you start to use a mod in your game, then say decide later to uninstall it in your playthrough...your pretty much asking for your game to break. This has NOTHING to do with any mods, but the way the engine is utilized and the way the game saves games. What Acid has said is 100% spot on and good advice. This is the only downside to using a PC version of Skyrim as once you start using mods, you have to keep using said mods throughout the rest of your play through or you WILL break your game. P.S.I love "Potion Combiner" Acid. Edited October 22, 2013 by Reaper0021 Link to comment Share on other sites More sharing options...
kipland007 Posted October 22, 2013 Author Share Posted October 22, 2013 OK, looks like that will be my first thing to try. In terms of visual mods, can either of you see anything conflicting? This is mainly what I want to verify as I'd like to get those set (after that I'm fine removing a few mods for certain playthroughs). Link to comment Share on other sites More sharing options...
Reaper0021 Posted October 22, 2013 Share Posted October 22, 2013 I use:RC_RN Pure VersionEnhanced Lights/FXPure WatersSkyrim HD 2K TexturesSMIM What your using looks good to me and should run very well together. I especially like ELFX as it adds such immersion to the game. You should be fine. Link to comment Share on other sites More sharing options...
kipland007 Posted October 22, 2013 Author Share Posted October 22, 2013 Thanks. One more question and something I should've mentioned earlier. I did end up loading a few mods in the middle of a game (as opposed to starting a new one), which include the Interesting NPCs and ELFX. I'm guessing this was a dumb thing to do? Is it possible that this caused the problems? I'm more curious because I seem to be having more issues now than when I started, though that may have to do with the game progressing more and loading more quest lines than were in place in the early game. Link to comment Share on other sites More sharing options...
Reaper0021 Posted October 22, 2013 Share Posted October 22, 2013 Thanks. One more question and something I should've mentioned earlier. I did end up loading a few mods in the middle of a game (as opposed to starting a new one), which include the Interesting NPCs and ELFX. I'm guessing this was a dumb thing to do? Is it possible that this caused the problems? I'm more curious because I seem to be having more issues now than when I started, though that may have to do with the game progressing more and loading more quest lines than were in place in the early game.Adding mods during a play through is nothing compared to deleting them. Adding them does almost nothing except of course add/alter content, etc. Removing that content that makes a save reliant on it is what leaves behind scripts running in the background, etc. That's what WILL break your game. Interesting NPC's is a pretty big mod and I do know that when I added it during a play hrough, in the middle of one I should say, it did cause me some issues. But once it's loaded and your using it then don't remove it as one can only imagine the problems you'd face. Link to comment Share on other sites More sharing options...
kipland007 Posted October 22, 2013 Author Share Posted October 22, 2013 OK. So if I want to use these mods, I should basically create two different characters and have one use half (such as CWO and Falskaar) and one use another half (War zones and Interesting NPCs) and just make sure that I only load certain mods when opening different save files? Or should I keep a select few and just play one character until I'm done, then load other mods and start a new one? I hope that makes sense. Link to comment Share on other sites More sharing options...
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