pancho179 Posted October 22, 2013 Share Posted October 22, 2013 I know werewolf attack animations have been tried and skeletons are too much different, but would it be possible to extract the vampire lord animations for using on khajiit unarmed attacks (I mean the feral stance and wider claw slashing). Link to comment Share on other sites More sharing options...
MostlyMuggie Posted October 22, 2013 Share Posted October 22, 2013 It annoyed me that they didn't go through with the beast races characteristics they had in Morrowind. In In Morrowind, they walked different, argonians swam like aligators, and they had different claw animations. Those seem to be all cosmetic things that made sense. The only non cosmetic feature was that they couldn't wear shoes or closed faced helmets. If a mod could implement these features that made beast races more realistic and interesting, that would be awesome. Link to comment Share on other sites More sharing options...
MLoDY11 Posted October 22, 2013 Share Posted October 22, 2013 Yeah. I was asking for werewolf animations too :D. But a vampire lord should be enough so if someone find/made it i would be greatfull. And whats funny about skyrim khajits have more addiotional damage cuz of their claws when they dont even use it in vanilla animations .... Good job bethesda :tongue:. Link to comment Share on other sites More sharing options...
Siamantha Posted December 23, 2013 Share Posted December 23, 2013 I guess nobody has been able (or willing) to try this. Really to bad. My paws are hurting from having my claws dig into the palms.Please, anybody? I'd share my milk & fish with you! Link to comment Share on other sites More sharing options...
Derok Posted December 23, 2013 Share Posted December 23, 2013 Sadly, this is impossible. Khajiits share the skeleton with all humanoid races, vampire lords don't.An animation like that should be done by tweaking the existing unarmed stance.My mod adds real claws and not pointy fingers. @MostlyMuggie that's sorta what we plan to do with the mod Unique Beast races. Morrowind styled bodies are the priority, but also small fixes and new animations could be included. But sadly, I have not idea how animations work. Link to comment Share on other sites More sharing options...
MostlyMuggie Posted December 23, 2013 Share Posted December 23, 2013 @MostlyMuggie that's sorta what we plan to do with the mod Unique Beast races. Morrowind styled bodies are the priority, but also small fixes and new animations could be included. But sadly, I have not idea how animations work. I'll check it out. It is a shame that animation modding is such a pain. Link to comment Share on other sites More sharing options...
yuiru Posted August 27, 2014 Share Posted August 27, 2014 I got it to work on my argonian just by taking the werewolf battle stance and attacks and renaming them for the player's unarmed combat, in fact, but it only works on beast race skeletons, but you can just replace a humans if you want to use it there. But I wouldn't know why it doesn't work for you. Link to comment Share on other sites More sharing options...
pancho179 Posted January 5, 2015 Author Share Posted January 5, 2015 I got it to work on my argonian just by taking the werewolf battle stance and attacks and renaming them for the player's unarmed combat, in fact, but it only works on beast race skeletons, but you can just replace a humans if you want to use it there. But I wouldn't know why it doesn't work for youWould you show your results for us? Link to comment Share on other sites More sharing options...
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