Jueg Posted October 23, 2013 Share Posted October 23, 2013 Since I'm a complete noob on the subject of graphical optimization, I wanted to know the best graphical optimization for my games that provides the perfect balance between performance and quality. Here's my system: GPU: Nvidia GeForce 310MCPU: Intel(H) Core i5 CPU M 430 @ 2.27GHzMemory: 7.86 GBResolution: 1280x800, 59 HzDriver Version: 327.23Operating System: Windows 7 Home Premium (64-Bit) And here's my (noobcraft) graphical optimization in the NVIDIA Control Panel: Ambient Occlusion: OffAnistropic Filtering: App-ControlledAntialiasing - FXAA: OffAntialiasing - Gamma Correction: OnAntialiasing - Mode: Override app settingAntialiasing - Setting: 2xAntialiasing - Transparency: MultisampleMax pre-rendered frames: 4Multi-display/mixed-GPU correction: Multi display performancePower management: Prefer Max PerformanceTexture Filtering - Anistropic Sample: OnTexture Filtering - Negative LOD bias: AllowTexture Filtering - Quality: High PerformanceTexture Filtering - Trilinear Opt: OnThreaded Opt: AutoTriple Buffer: OnVertical Sync: Adaptive I would also welcome any thoughts on how to optimize Skyrim in a balanced manner. Link to comment Share on other sites More sharing options...
spz2 Posted October 23, 2013 Share Posted October 23, 2013 (edited) V-sync - on , not adaptive , adaptive turns it off , you want it on cuz it's a good setting to have on . Max prerender frames - 1 , reduces input lag . Antiasing - you might want it "Application controled" , no need to force it on in all games since it may interfere with a game's original setting , what if you want a game to run 4x ? or 8 x ? Antialiasing transparency - supersampling - no performance penalty if your card suports it , from 8xxx series and above all cards suport it . The rest are ok. Edited October 23, 2013 by spz2 Link to comment Share on other sites More sharing options...
Rennn Posted October 23, 2013 Share Posted October 23, 2013 Vsync - Off (Use D3DOverride for better vsync without losing performance. You can download it free online.) Antialiasing - Off (Enable FXAA instead. The AA you're using now is a big framerate hit on your card.) Antialiasing Transparency - Off (It's redundant since FXAA already anti-aliases transparent textures.) Texture Filtering - Quality. (No visual difference from High Quality in most cases, but you will get a bit better performance.) Max pre rendered frames - 1 (Good compromise between stutter and fps) Anisotropic Filtering - User controlled 4x (Should be a small framerate hit for a significant increase in texture quality. Nvidia's AF is better than most game's versions.) Link to comment Share on other sites More sharing options...
Rennn Posted October 23, 2013 Share Posted October 23, 2013 (edited) V-sync - on , not adaptive , adaptive turns it off , you want it on cuz it's a good setting to have on . Max prerender frames - 1 , reduces input lag . Antiasing - you might want it "Application controled" , no need to force it on in all games since it may interfere with a game's original setting , what if you want a game to run 4x ? or 8 x ? Antialiasing transparency - supersampling - no performance penalty if your card suports it , from 8xxx series and above all cards suport it . The rest are ok. Your advice about vsync is correct, though D3DOverride would avoid the loss in performance from static vsync. Your advice about prerendered frames is correct. His video card is incapable of running 4x or 8x AA at a good framerate, so that would be pointless. Nvidia driver AA has better compatibility than most in-game AA anyway. Antialiasing transparency does cause a large framerate drop. I've benchmarked it. Edited October 23, 2013 by Rennn Link to comment Share on other sites More sharing options...
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