Guest deleted89738208 Posted July 27, 2022 Share Posted July 27, 2022 (edited) Hiya whoever's reading this, I'm trying to create a custom securitron face with the current release of NifSkope.However I try to change the NiSourceTexture value to redirect to my custom texture, it always resets to vanilla. Just setting the texture path with the Choose option/purple flower isn't working, neither is adjusting the String Index, nor anything else I've tried. It renders correctly in NifSkope when I do this, but is resetting to vanilla textures ingame/in GECK. I've checked paths to see they work, no problems there. Just a bit confused on how things work, kinda a newbie to meshes.I've tried finding other guides for this issue, but nothing's worked for me. Any feedback would be helpful. Edited July 27, 2022 by Avolnall Link to comment Share on other sites More sharing options...
StealthDick Posted July 27, 2022 Share Posted July 27, 2022 did you right click NiSourceTexture -> Texture -> Choose OR did you manually change the string through other means? Link to comment Share on other sites More sharing options...
Guest deleted89738208 Posted July 27, 2022 Share Posted July 27, 2022 UPDATE: I don't need help anymore. I fixed it, figured out what I was doing wrong. Link to comment Share on other sites More sharing options...
Guest deleted89738208 Posted July 27, 2022 Share Posted July 27, 2022 (edited) That's what I did, lol. I just somehow missed some other box directing to the texture.Thanks StealthDick for the reply, I figured it out like a minute after I posted this. Edited July 27, 2022 by Avolnall Link to comment Share on other sites More sharing options...
StealthDick Posted July 27, 2022 Share Posted July 27, 2022 Happens to the best of us lol. Nifskope can be a finicky beast. Link to comment Share on other sites More sharing options...
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