Keppa Posted October 24, 2013 Share Posted October 24, 2013 (edited) 1. Well. All I'm asking is is it possible and if it is, how? But for those who wants to see more words I'll explain the context. I'm thinking of a mod in which some small worldspaces are generated using random-function and some controlling algorithms(generated worldspace has to "make sense" instead of being just random crap) and I think this is possible with some scripting. I suppose that sentence explains why I'm asking about LOD data&navmesh generation. 2. If previous is possible... Is it possible to write generated data(information about placed objects, navmesh...) in .esp file while game is running instead of making enormous save-file which probably won't work in this purpose in the long run anyway. 3. If I have generated some movable statics, how do I trigger havok so that objects fall down when worldspace is entered? If I remember correct I've bumped into this situation sometimes when movable static is misplaced floating in the air, it stays there until my character hits it, then it drops on the ground. Thank you! Edited October 24, 2013 by Keppa Link to comment Share on other sites More sharing options...
Purr4me Posted October 24, 2013 Share Posted October 24, 2013 using a script says nothing will be random. building worlds live? donno. changing live worlds spaces yes. Generating them? no. needs statics already loaded. Lod's on the fly? some day. kitty. Link to comment Share on other sites More sharing options...
Keppa Posted October 24, 2013 Author Share Posted October 24, 2013 So it is possible to move every static in place if they're already loaded? Then one way to go would be loading plenty of statics outside playable area in certain worldspace and moving them in place when computer(randomtriggered algorithm) has decided which goes and where. Yes/No/Dunno? Link to comment Share on other sites More sharing options...
Purr4me Posted October 24, 2013 Share Posted October 24, 2013 let's simplify the discussion a bit. In the games master files as well as any add on file, the regions are the games limiters.with regions turned off, you can walk off the edge of the map, out of normal world space, in doing so, the games engine IS already doing what you want to do by controlling that aspect if it. ok. that opens up a massive discus ion we don't need here. So, we do this another way ok. you need to experience what I mean so go into game, go into megaton, tilde and console tcl . leave megaton by way of just waking till the world ends. here is not so good of an example because fallout 3 is so big an esm, But, for a better known understanding of how it generates the world spaces, Go to point lookout DLC world space, tcl and walk on water.....keep going because in there ! you will find the edge of the map, the very same map you can not get to in fallout3's dimensions. Just do this for study, clear your mind and look at what takes place, watch how the world around you takes shape. Your asking to Dynamically shut down the dynamics of the engine in game VIA the payer VIA script controls. So. to test this out on a very small scale, you have to change the games structure completely, the grids it uses and no one can use the data you make but you if you can that is. I can make things like all spawn markers, concision markers, all GECK"orised" data show up in game just to see how they interact with things or even work. but Game dynamics on the fly? the main map verses separate statics. you r test involves just one static. the main map. Link to comment Share on other sites More sharing options...
Keppa Posted October 24, 2013 Author Share Posted October 24, 2013 Well I'm not planning to turn regions off. Only asking if it is possible to do what I'm planning which is to generate content in a few small worldspaces when game is already running. These worldspaces can be used as templates but what is going to be in them is slightly different everytime when beginning a new game. It doesn't matter if anyone else can't use same generated data I get(, if I get that is) Just thinking ways to make every "new game" a little bit unique. Regionlines can be drawn beforehand but which statics are used inside regionlines are generated using strict rules. Simplified version of generated content is for example maze generator(can be googled). Using same logic to put statics in place. Sorry for asking misleading question at first. " in which some small worldspaces are generated using random-function and some controlling algorithms" means that content(static objects) are generated. Worldspace stays same size everytime. I don't use english too often so this is what comes out. Link to comment Share on other sites More sharing options...
Purr4me Posted October 24, 2013 Share Posted October 24, 2013 Totally understand: yes then what you want to do is possible, examples of possible views of this are already made here on the nexus I think ? I played the "The Devils Wish mod" and it does just that with the Devil himself. you might want to investigate his methods, get some pointers.Based on play, and postings of that mod, it's on pare of one of the best mods shown here in the nexus exhibits. Another mod made that fits in this too is...(http://fallout3.nexusmods.com/mods/17937/? )we have a new mod that removes data, the zap gun mod and I see no reason that can't be reversed Engineered to produce things.there are many such mods but not quite what you had in mind, however, may in fact lead you too what your looking for? kitty. Link to comment Share on other sites More sharing options...
Keppa Posted October 24, 2013 Author Share Posted October 24, 2013 (edited) I've tried Devil's wish but haven't had time yet to investigate deeper with GECK what's in there. Haven't heard of Obscurum. Thanks! I'm just a musician but I used to code my own "games" as a kid. Modding seems good way to produce ideas since I don't know really how to code. But man it's a lot of work to try to do a game on my own! At least maybe I can do some music for someone elses game if my own game is too much work. This is one of my many unfinished songs I thought would set a nice tone while exploring postnuclear cities. https://db.tt/vZwx0dws Edited October 24, 2013 by Keppa Link to comment Share on other sites More sharing options...
Purr4me Posted October 24, 2013 Share Posted October 24, 2013 Your quite welcome, my pleasure, I hope you succeed in all Endeavors.(Obscurum) play it. your in for one Hell of a surprise ! What a ride that one is. kitty. Link to comment Share on other sites More sharing options...
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