MarinaHyde Posted July 28, 2022 Share Posted July 28, 2022 Edit: Issue’s solved. For anyone wondering the same: you need to add the keyword ma_armor_VaultTec_Lining_Torso to the item. Hey there, I would like to know how I can make a specific outfit item (coming from a mod) able to be modified with mods like longer chem duration, auto-stimpacks, more of x perk points etc. If it’s possible I would prefer a CK explanation. :smile: Of course, any help is highly appreciated! Many regards,Marina Edit: There’s a typo in the topic‘s name: I meant armor- and not workbench. Link to comment Share on other sites More sharing options...
LarannKiar Posted July 31, 2022 Share Posted July 31, 2022 For the sake of completeness, to make an armor modifiable, you need to 1. add a Mod Association Keyword (like ma_armor_VaultTec_Lining_Torso) and 2. an Attach Parent Slot Keyword (like ap_armor_Lining) to the armor. The OMOD needs to have an Attach Point (like ap_armor_Lining) and a Target Object Mod Association Keyword (like ma_armor_VaultTec_Lining_Torso), see mod_armor_VaultSuit_Lining1. Link to comment Share on other sites More sharing options...
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