MarinaHyde Posted July 28, 2022 Posted July 28, 2022 Edit: Issue’s solved. For anyone wondering the same: you need to add the keyword ma_armor_VaultTec_Lining_Torso to the item. Hey there, I would like to know how I can make a specific outfit item (coming from a mod) able to be modified with mods like longer chem duration, auto-stimpacks, more of x perk points etc. If it’s possible I would prefer a CK explanation. :smile: Of course, any help is highly appreciated! Many regards,Marina Edit: There’s a typo in the topic‘s name: I meant armor- and not workbench.
LarannKiar Posted July 31, 2022 Posted July 31, 2022 For the sake of completeness, to make an armor modifiable, you need to 1. add a Mod Association Keyword (like ma_armor_VaultTec_Lining_Torso) and 2. an Attach Parent Slot Keyword (like ap_armor_Lining) to the armor. The OMOD needs to have an Attach Point (like ap_armor_Lining) and a Target Object Mod Association Keyword (like ma_armor_VaultTec_Lining_Torso), see mod_armor_VaultSuit_Lining1.
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