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Mod outfit items able to be modified at the workbench


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Edit: Issue’s solved. For anyone wondering the same: you need to add the keyword ma_armor_VaultTec_Lining_Torso to the item.

 

Hey there,

I would like to know how I can make a specific outfit item (coming from a mod) able to be modified with mods like longer chem duration, auto-stimpacks, more of x perk points etc. If it’s possible I would prefer a CK explanation. :smile: Of course, any help is highly appreciated!

Many regards,

Marina

 

Edit: There’s a typo in the topic‘s name: I meant armor- and not workbench.

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For the sake of completeness, to make an armor modifiable, you need to 1. add a Mod Association Keyword (like ma_armor_VaultTec_Lining_Torso) and 2. an Attach Parent Slot Keyword (like ap_armor_Lining) to the armor.

 

The OMOD needs to have an Attach Point (like ap_armor_Lining) and a Target Object Mod Association Keyword (like ma_armor_VaultTec_Lining_Torso), see mod_armor_VaultSuit_Lining1.

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