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2 mod resquests


videojas

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1. A mere GetWet specular shine inversion. This sets the shine from being merely an outline silhouette. As of now, all versions are hard to see any wet details until a certain distance. I've noticed the rain drops are more visible under the lit portions of this wet sheen as well. In otherwords, it will make the flowing drops more apearent too. If there is a brightness problem due to coming from the center of the model as normal, it merely needs to get toned down.

 

It's also true that the shine could be converted into a more typical specular increase adjestment, which would rid of glowing in the dark as well as make you shine better next to lights as normal. This is actually most likely the easiest thing ever to do, to just increase character specularity/oiled effect in real-time. Armors and skin could look much more realistic now.

 

 

 

2. The new movement sets up the general movement like HitMan or Splinter Cell. Every direction results in fowards movement; however, if the weapon is readied, then the character is forced to rotate to the front and it's back to normal. Meaning, under normal mode, the character will run fluidly in any direction rather side step or backpedle, but under ready mode, it becomes like in Splinter Cell's ready weapon mode.

 

While I'm not complaining, this will also reduce the tiny hang ups or movement haults that occur during switching certain angles with an anolog controler or even just the key pad itself (like in the older HitMan games). Mostly, it alows you to see the character from any angle without holding the free look button, but will still exist of course.

 

 

Like the ideas?

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