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Assorted Mod Questions & Issues


Fear2288

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Hey all, looking for some answers and help if anyone can address these. Posted these questions/concerns elsewhere without reply so Im trying here

 

The mods in question are Capital Whiterun Enhanced, Solitude Docks Enhanced, and Maximum Carnage.

 

1. CWE - Using both the normal and exterior limited versions I have an issue with the dirt ground texture hovering above the pathway/road and covering the area outside the witchs house and next to the new player home. Am using JKs Skyrim too, but no other Whiterun affecting mods. Downloaded all the appropriate patches. Applied mod on an in-progress game. Also, various other small clipping issues and an issue where the cooking apparatus behind the Companions HQ is invisible.

 

 

2. SDE - similar to #1, many parts of the road up to Solitude there are buildings that are partially submerged in the ground, as if the ground did not lower to accommodate these new buildings or the buildings were not placed high enough. Using JKs Skyrim, but no other Solitude affecting mods. Applied on an in-progress save. Appropriate patches downloaded and used.

 

 

3. MC - gore wounds to neck, front, back, and face work with humanoids but not getting the cut-in-half horizontal or vertical effects when using two handed swords and axes. Cut in half horizontal effects occur for Drauger and Trolls though. Also, despite being turned off - poop effects happen regardless.

 

EDIT: After looking at the MC files it looks like the mod maker may have removed the cut in half feature for humanoids and looking at the mod pages description and images again it looks like this is no longer a feature of the modstill have the issue with the poop effects despite being turned off though if anyone has any ideas about that.

Edited by Fear2288
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