TrueSaiko Posted October 24, 2013 Share Posted October 24, 2013 in the geck, when i go to make a new effect... what is the difference in "increase agility" and "raise agility" as an example. i suppose same question for "damage" and "reduce" stats Link to comment Share on other sites More sharing options...
jazzisparis Posted October 24, 2013 Share Posted October 24, 2013 Usually, the difference between "damage" and "reduce" is that the former applies a permanent penalty to the attribute, while the later applies a penalty which is removed once the effect's duration has expired. Link to comment Share on other sites More sharing options...
TrueSaiko Posted October 24, 2013 Author Share Posted October 24, 2013 that is what i figured... and i assume it is the same for the increase and raise... but i am not sure which is which. i am trying to make a perk that simulates being the same character as in fallout 1 and 2... with all the implants/chips/etc of those two games... not sure which to do... "increase" or "raise" Link to comment Share on other sites More sharing options...
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