Jump to content

Activator has no text / can't be selected in game


Recommended Posts

Hi there,

 

You've probably found a work around, but I thought I'd just check as I've had similar problems trying to get activators to work in the past. I found the problem in this case lies in the impWallSconceCandelOff01.nif. For whatever reason, the game artists decided to set the collision layer (in bhkRigidBody) to 'SKYL_UNIDENTIFIED' (and in the Havok Filter Copy too). This is different from your chandelier nif which is 'SKYL_STATIC', but when I changed to the same the sconce worked fine. Nifskope is well worth checking out as a nif viewer/editor if you're interested.

 

Cheers - dafydd99

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...