dafydd99 Posted August 11, 2022 Share Posted August 11, 2022 Hi there, You've probably found a work around, but I thought I'd just check as I've had similar problems trying to get activators to work in the past. I found the problem in this case lies in the impWallSconceCandelOff01.nif. For whatever reason, the game artists decided to set the collision layer (in bhkRigidBody) to 'SKYL_UNIDENTIFIED' (and in the Havok Filter Copy too). This is different from your chandelier nif which is 'SKYL_STATIC', but when I changed to the same the sconce worked fine. Nifskope is well worth checking out as a nif viewer/editor if you're interested. Cheers - dafydd99 Link to comment Share on other sites More sharing options...
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